Full notes
Full LifeDev update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
*New build is available!* *New chapter available!*
> Note, there were a few factors that resulted in having less content than i expected (i.e. it's pretty stub). But there's a ton of under-the-hood work :) And the next sprint will be the 2nd pass for this same chapter.
Sprint log:
Explanation and demo
General
update to 5.3 !! * * performance optimization around shadows and global illumination * new: implemented dynamic loading using data layers * * bug fixes and improvements all around * * performance pass * * improved input handling * improved settings menu and quality settings. * * new: added new quality categories. * * new: added basic input hints * * added a couple of shaders * new: moved to newer goxel/vengi with optimized meshes and improved colors (not many new assets though)
Flashbacks
improvements. * new: Max/Min. handle of changes * hooked to the noises
Dialogs
- improved random dialogs, and dialog system * newdialog history !! * improved ui and animation
Story
upgraded chapter flow * improvement to transitions, camera handling, fades * new: dynamic loading using data layers
Inventory
- improved item look at * newadded a flag sub system to track flags (things that happened) * new feature: item can have its own logic
Chapter 0
less stub than before * * playable * expanded story, dialogs, items
Sound
- newnew musics! * new: new interactions, and noises
Source
Changelog.gg summarizes and formats this update. How we read updates.
