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Steam News16 October 20232y ago

Devlog 12

*New build is available!* *New chapter available!* > Note, there were a few factors that resulted in having less content than i expected (i.e. it's pretty stub).

Full notes

Full LifeDev update

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What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
addedNew build is available!* *New chapter available!*
changedGeneralupdate to 5.3 !! * * performance optimization around shadows and global illumination * new: implemented dynamic loading using data layers * * bug fixes and improvements all around * * performance pass * * improved input handling * improved settings menu and quality settings. * * new: added new quality categories. * * new: added basic input hints * * added a couple of shaders * new: moved to newer goxel/vengi with optimized meshes and improved colors (not many new assets though)
addedFlashbacksimprovements. * new: Max/Min. handle of changes * hooked to the noises
changedDialogsimproved random dialogs, and dialog system * new: dialog history !! * improved ui and animation
addedStoryupgraded chapter flow * improvement to transitions, camera handling, fades * new: dynamic loading using data layers
changedInventoryimproved item look at * new: added a flag sub system to track flags (things that happened) * new feature: item can have its own logic

*New build is available!* *New chapter available!*

> Note, there were a few factors that resulted in having less content than i expected (i.e. it's pretty stub). But there's a ton of under-the-hood work :) And the next sprint will be the 2nd pass for this same chapter.

Sprint log:

Explanation and demo

General

  • update to 5.3 !! * * performance optimization around shadows and global illumination * new: implemented dynamic loading using data layers * * bug fixes and improvements all around * * performance pass * * improved input handling * improved settings menu and quality settings. * * new: added new quality categories. * * new: added basic input hints * * added a couple of shaders * new: moved to newer goxel/vengi with optimized meshes and improved colors (not many new assets though)

Flashbacks

  • improvements. * new: Max/Min. handle of changes * hooked to the noises

Dialogs

  • improved random dialogs, and dialog system * newdialog history !! * improved ui and animation

Story

  • upgraded chapter flow * improvement to transitions, camera handling, fades * new: dynamic loading using data layers

Inventory

  • improved item look at * newadded a flag sub system to track flags (things that happened) * new feature: item can have its own logic

Chapter 0

  • less stub than before * * playable * expanded story, dialogs, items

Sound

  • newnew musics! * new: new interactions, and noises

Source

Steam News / 16 October 2023

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