Full notes
Full Life is Feudal: Forest Village update
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Repeated intro
Hey, villagers! We’d like to share our happiness with you - our many optimizations has made it possible to now play maps that are 4x times larger! We’re looking forward to see what kind of towns your villages evolve into on these vast lands!
What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Performance
Life is Feudal: Forest Village changes
Patch notes (ver. 1.1.6611):
New features and tweaks:
You can now start a new game on a map that is 4x times bigger
Added notification icons about the lack of food/tools and also diseases and fires
You can now see icons of all buildings when pressing the Tab button
You can now rename your village and villagers
You can now define your own hotkeys in the settings
Some models and textures have been improved/reworked
A few balance tweaks for schools and hospitals
Bug fixes and optimizations:
Significantly optimized AI pathfinding code - in some cases performance can be 5-10x better!
Optimized and fixed a couple of bugs in the lighting system
Optimized game progress saving
Fixed a crash of a new game in windowed mode
Fixed bugs with collision detection
Optimized the LoD system
Source
Changelog.gg summarizes and formats this update. How we read updates.
