Full notes
Full Life is Feudal: Forest Village update
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Repeated intro
Hey, villagers! First we want to thank you for being patient with us. Now, after a short break we are back on track! In this update you can see a lot of bug fixes, optimizations and overall improvements, including a lot of modder friendly additions. We will release more detailed mod-friendly related patch notes later on. Stay tuned!
What changed
- Performance
- Gameplay
- UI and audio
- Maps
Life is Feudal: Forest Village changes
Patch notes (ver. 1.1.6705):
New features and tweaks:
Added new functions and bugfixes for the modders SDK
Implemented color grading. You can now work with color corrections via your mods
You can now control in-game sound via your mods
Improved HDR algorithm to work more adequate
Tweaked and improved AO and Bloom effects
You can now see wetness effect on the surfaces during the rain
Improved overall look of the border lines between water and terrain and objects
Bug Fixes and Optimizations:
Fixed some of the crashes occurring in a Save/Load window
Fixed AI navigation and general AI crashes
Optimized RAM usage
Improved AI pathfinding algorithms
Fixed a couple of memory leaks
Improved and optimized the lighting
Fixed minimap bugs
Removed the snow from underwater objects
-The team
Source
Changelog.gg summarizes and formats this update. How we read updates.
