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Steam News27 July 20178y ago

First major update since release! (1.0.6285)

Hey, villagers! We have been hard at work on improvements and new features and as you can see we have been very busy for such a small team.

Full notes

Full Life is Feudal: Forest Village update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey, villagers! We have been hard at work on improvements and new features and as you can see we have been very busy for such a small team. We hope you enjoy these improvements to stability, the visual quality, effects and improvements to gameplay. Many good things still to come in future updates.

What changed

6 fixes6 additions6 changes1 removal
  • Performance
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedHey, villagers! We have been hard at work on improvements and new features and as you can see we have been very busy for such a small team. We hope you enjoy these improvements to stability, the visual quality, effects and improvements to gameplay. Many good things still to come in future updates.
addedNew features and tweaks:Completely new grass system, much higher quality and looks great. also, grass trampling and the growing system was repaired and is working now
changedNew features and tweaks:Improved and optimized water and sky rendering - improved lighting, especially at night, and bloom
addedNew features and tweaks:Many-many new modding features and possibilities
addedNew features and tweaks:Some new buildings that increase happiness are added
addedNew features and tweaks:Implemented a new school upgrade

Life is Feudal: Forest Village changes

addedHey, villagers! We have been hard at work on improvements and new features and as you can see we have been very busy for such a small team. We hope you enjoy these improvements to stability, the visual quality, effects and improvements to gameplay. Many good things still to come in future updates.
addedCompletely new grass system, much higher quality and looks great. also, grass trampling and the growing system was repaired and is working now
changedImproved and optimized water and sky rendering - improved lighting, especially at night, and bloom
addedMany-many new modding features and possibilities
addedSome new buildings that increase happiness are added

Patch notes (ver. 1.0.6285):

New features and tweaks:

  • Completely new grass system, much higher quality and looks great. also, grass trampling and the growing system was repaired and is working now

  • Made terraforming tool more informative and user-friendly

  • Improved and optimized water and sky rendering - improved lighting, especially at night, and bloom

  • Many-many new modding features and possibilities

  • Some new buildings that increase happiness are added

  • Implemented a new school upgrade

  • New tutorial elements

  • Game UI slightly redesigned to be more comfortable on extremely low resolutions (like 1024x768) and 4K resolutions

  • Mood system is redesigned and we are balancing this system at the moment

  • You will see a proper icon over the pasture if there is sick animal in it. “Slaughter” button will slaughter diseased animal first.

  • Resources in the market will be included in the total town resource statistics. Tweaked marketplace trading balance

  • Students now always pick a closes school to visit

  • Rain and water no longer gets inside the buildings

  • If you zoom close enough to a worker you will be able to see what kind of food he wants to eat

  • Modding documentation extended

Bug fixes:

  • Save-process optimizations and bugfixes

  • Game statistics fixed

  • Pathfinding and navigation system were optimized and are 15-30% faster now

  • Fixed save/load window bugs

  • Villagers on donkeys do not extinguish fires now

  • Fixed first person camera bobbing bugs

  • Many bug fixes and many less noticeable changes

P.S. If your game crashes - make sure to disable all mods and try again. Right now we register crashes that are 100% caused my mods only. -The team

Source

Steam News / 27 July 2017

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