Full notes
Full Life is Feudal: Forest Village update
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What changed
- Workshop
- UI and audio
- Performance
- Gameplay
- Balance
- Fixes
Life is Feudal: Forest Village changes
Hooray, villagers! After a busy early access schedule and many improvements, the long awaited release of the game - along with Steam Workshop support - is here! Feel free to play the wonderful game with all the new features added and share your awesome mods with the community! Be sure to check out our new trailer on the Steam store page! We want to also assure you, that release of the game is not the end of its development. You can expect more new features and bug fixing in the future from us. We encourage you to suggest new features or balance tweaks on our Suggestions page!
Patch notes (ver. 1.0.6191):
New features and tweaks:
Implemented and enabled Steam Workshop support. Modding API updated
You can hunt with a bow now
Added an entirely new music soundtrack along with many new ingame sounds
Improved quality and performance of our rendering engine
Implemented Castle Keep. We have future plans to implement tech trees, these will be available within the Castle interface
Implemented upgradeable Castle walls and Castle Towers that protect from wild animals …for now *cough* Viking raids *cough*
Castle Smithy implemented (more effective)
Castle Barn implemented (more effective)
Implemented village statistics via the Accountant's house
Implemented the Market and trading
Donkey farm can now be constructed to boost your village transportation capabilities
Improved tutorial
New landscape and landscape generator algorithm implemented
Some small balance tweaks
Added a lot of new textures to the game
Bug fixes:
Significantly optimized game performance, especially in a multithreaded environment
Optimized RAM consumption
Fixed a few bugs that forced villagers to randomly get stuck and die
Fixed name generation related crashes
Fixed few bugs in multithreaded calculations
-The team
Source
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