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Steam News4 October 20232y ago

Power Overwhelming - Patch 1.3.0 is out now!

Player feedback is really important and I've decided to implement some balancing changes in regards to it. Patch 1.3.0 brings new features, balance changes and bugfixes.

In this update3

Full notes

Full Lichenvale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions8 changes1 removal
  • Balance
  • Fixes
  • Gameplay
addedPlayer feedback is really important and I've decided to implement some balancing changes in regards to it. Patch 1.3.0 brings new features, balance changes and bugfixes.
changedFEATURESRed Power Orb now additionally gives permanent 10% additive melee damage increase per pickup.
changedFEATURESPurple Power Orb now additionally gives permanent 10% additive spell damage increase per pickup. (There are in total 5 power orbs of each type across levels for total of 50% increased melee & spell damage. Existing saves will have these bonuses applied!)
changedBALANCE CHANGESReduced the amount of enemies across levels 4-6.
changedBALANCE CHANGESIncreased spawn delays of enemies across levels 4-6.
addedBALANCE CHANGESAdded more health potions across levels 4-6.

Lichenvale changes

addedPlayer feedback is really important and I've decided to implement some balancing changes in regards to it. Patch 1.3.0 brings new features, balance changes and bugfixes.
changedRed Power Orb now additionally gives permanent 10% additive melee damage increase per pickup.
changedPurple Power Orb now additionally gives permanent 10% additive spell damage increase per pickup. (There are in total 5 power orbs of each type across levels for total of 50% increased melee & spell damage. Existing saves will have these bonuses applied!)
changedReduced the amount of enemies across levels 4-6.
changedIncreased spawn delays of enemies across levels 4-6.

Player feedback is really important and I've decided to implement some balancing changes in regards to it. Patch 1.3.0 brings new features, balance changes and bugfixes.

FEATURES

  • Red Power Orb now additionally gives permanent 10% additive melee damage increase per pickup.

  • Purple Power Orb now additionally gives permanent 10% additive spell damage increase per pickup.

    (There are in total 5 power orbs of each type across levels for total of 50% increased melee & spell damage. Existing saves will have these bonuses applied!)

BALANCE CHANGES

  • Reduced the amount of enemies across levels 4-6.

  • Increased spawn delays of enemies across levels 4-6.

  • Added more health potions across levels 4-6.

  • Added Red and Purple Power Orbs on level 4.

  • Increased cooldown of Werewolf Brute's pounce and bite attacks.

  • Increased Medusa's health by 100.

  • Increased Skeleton King's health by 200.

  • Fireball's radius is slightly increased.

FIXES

  • Fixed an issue where player would start new level on normal difficulty with 50% health at most.

  • Fixed an issue where player would get stuck in spike / lava pits with no way out.

  • Enemies will no longer get confused when coming from out of bounds areas on level 4.

Source

Steam News / 4 October 2023

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