In this update3
Full notes
Full Lichenvale update
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What changed
- Balance
- Fixes
- Gameplay
Lichenvale changes
Player feedback is really important and I've decided to implement some balancing changes in regards to it. Patch 1.3.0 brings new features, balance changes and bugfixes.
FEATURES
Red Power Orb now additionally gives permanent 10% additive melee damage increase per pickup.
Purple Power Orb now additionally gives permanent 10% additive spell damage increase per pickup.
(There are in total 5 power orbs of each type across levels for total of 50% increased melee & spell damage. Existing saves will have these bonuses applied!)
BALANCE CHANGES
Reduced the amount of enemies across levels 4-6.
Increased spawn delays of enemies across levels 4-6.
Added more health potions across levels 4-6.
Added Red and Purple Power Orbs on level 4.
Increased cooldown of Werewolf Brute's pounce and bite attacks.
Increased Medusa's health by 100.
Increased Skeleton King's health by 200.
Fireball's radius is slightly increased.
FIXES
Fixed an issue where player would start new level on normal difficulty with 50% health at most.
Fixed an issue where player would get stuck in spike / lava pits with no way out.
Enemies will no longer get confused when coming from out of bounds areas on level 4.
Source
Changelog.gg summarizes and formats this update. How we read updates.
