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Steam News14 May 20242y ago

AI Excercise - Patch 1.4.0 is out now!

Patch 1.4.0 brings improvements to enemy behavior that will make them move more and a bit smarter and well as balancing changes to even things out.

In this update4

Full notes

Full Lichenvale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions11 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
changedPatch 1.4.0 brings improvements to enemy behavior that will make them move more and a bit smarter and well as balancing changes to even things out.
changedGAMEPLAY CHANGESMelee enemies are now strafing more and will periodically retreat from the player.
changedGAMEPLAY CHANGESIncreased minimal distance to player a bit so they won't feel like they are cliping through that much.
changedGAMEPLAY CHANGESRanged enemies have more consistent and longer repositioning and are slowly backpedalling when player is too close to them.
changedBALANCE CHANGESIncreased certain enemies melee attack range to compensate for greater minimal distance to player.
changedBALANCE CHANGESIncreased players attack range a bit.

Lichenvale changes

changedPatch 1.4.0 brings improvements to enemy behavior that will make them move more and a bit smarter and well as balancing changes to even things out.
changedMelee enemies are now strafing more and will periodically retreat from the player.
changedIncreased minimal distance to player a bit so they won't feel like they are cliping through that much.
changedRanged enemies have more consistent and longer repositioning and are slowly backpedalling when player is too close to them.
changedIncreased certain enemies melee attack range to compensate for greater minimal distance to player.

Patch 1.4.0 brings improvements to enemy behavior that will make them move more and a bit smarter and well as balancing changes to even things out.

GAMEPLAY CHANGES

  • Melee enemies are now strafing more and will periodically retreat from the player.

  • Increased minimal distance to player a bit so they won't feel like they are cliping through that much.

  • Ranged enemies have more consistent and longer repositioning and are slowly backpedalling when player is too close to them.

BALANCE CHANGES

  • Increased certain enemies melee attack range to compensate for greater minimal distance to player.

  • Increased players attack range a bit.

  • Reduced all enemy damage by ~10%.

  • Increased attack windup for Skelemental and Knightmare's shadow bolt.

  • Added 0.2s global cooldown for enemy attacks.

  • Frostbolt damage type changed from point to small aoe (akin to Fireball).

  • Fireball and Frostbolt now have slight homing capabilities (you do need to have the crosshair on the enemy at the time of the cast).

  • Boogieman can now move while throwing pumpkins.

VISUAL CHANGES

  • Increased camera shake when player is hitting enemies with the sword.

  • Added camera shake when fireball or frostbolt hits an enemy.

  • Added small glow on collectibles to increase visibility.

  • Added small light to memoralias so they are easier to spot.

FIXES

  • Fixed collision inside a pool in ruins on Broken Village (Werewolf is no longer stuck there).

  • Moved Werewolf memoralia on Broken Village so its easier to spot.

  • Hitting world objects will no longer produce multiple hit sounds.

Source

Steam News / 14 May 2024

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