In this update2
Full notes
Full Lichenvale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Balance
Lichenvale changes
Patch 1.5.0 brings improvements to combat feel, balancing and AI behavior.
Note to Linux players - due to toolset issues native Linux build will be updated at later date. Please use Proton it works better anyway.
GAMEPLAY CHANGES
Toned down strafing and backpedaling behavior for melee enemies.
Enemies are now turned to ragdolls when killed and are tossed in the attack direction.
Added hitstop when hitting enemies further improving combat weight and feel.
Introduced sprint (left alt / L2) for easier level traversal. You can dash forward but cannot attack or jump while sprinting.
BALANCE CHANGES
Reduced general difficulty by 10%.
Increased all boss health by 15%.
Fireball and Frostbolt have greater aoe and slightly greater damage.
Fireball afterburn now inflicts pain upon enemies.
Source
Changelog.gg summarizes and formats this update. How we read updates.
