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Steam News3 January 20266mo ago

Better Combat Feel - Patch 1.5.0 is out now!

Patch 1.5.0 brings improvements to combat feel, balancing and AI behavior. Note to Linux players - due to toolset issues native Linux build will be updated at later date. Please use Proton it works better anyway.

In this update2

Full notes

Full Lichenvale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions8 changes0 removals
  • Gameplay
  • Compatibility
  • Balance
changedPatch 1.5.0 brings improvements to combat feel, balancing and AI behavior.
changedNote to Linux players - due to toolset issues native Linux build will be updated at later date. Please use Proton it works better anyway.
changedGAMEPLAY CHANGESToned down strafing and backpedaling behavior for melee enemies.
changedGAMEPLAY CHANGESEnemies are now turned to ragdolls when killed and are tossed in the attack direction.
addedGAMEPLAY CHANGESAdded hitstop when hitting enemies further improving combat weight and feel.
addedGAMEPLAY CHANGESIntroduced sprint (left alt / L2) for easier level traversal. You can dash forward but cannot attack or jump while sprinting.

Lichenvale changes

changedPatch 1.5.0 brings improvements to combat feel, balancing and AI behavior.
changedNote to Linux players - due to toolset issues native Linux build will be updated at later date. Please use Proton it works better anyway.
changedToned down strafing and backpedaling behavior for melee enemies.
changedEnemies are now turned to ragdolls when killed and are tossed in the attack direction.
addedAdded hitstop when hitting enemies further improving combat weight and feel.

Patch 1.5.0 brings improvements to combat feel, balancing and AI behavior.

Note to Linux players - due to toolset issues native Linux build will be updated at later date. Please use Proton it works better anyway.

GAMEPLAY CHANGES

  • Toned down strafing and backpedaling behavior for melee enemies.

  • Enemies are now turned to ragdolls when killed and are tossed in the attack direction.

  • Added hitstop when hitting enemies further improving combat weight and feel.

  • Introduced sprint (left alt / L2) for easier level traversal. You can dash forward but cannot attack or jump while sprinting.

BALANCE CHANGES

  • Reduced general difficulty by 10%.

  • Increased all boss health by 15%.

  • Fireball and Frostbolt have greater aoe and slightly greater damage.

  • Fireball afterburn now inflicts pain upon enemies.

Source

Steam News / 3 January 2026

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