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Steam News9 May 20233y ago

Reworked death system is out now! - Patch 1.1.0

Patch 1.1.0 brings new features, balance changes and bugfixes! FEATURES Reworked death system. Player now begins the game with 3 lives and gains one per every 50k points collected.

In this update4

Full notes

Full Lichenvale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes7 additions7 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedPatch 1.1.0 brings new features, balance changes and bugfixes!
changedFEATURESReworked death system. Player now begins the game with 3 lives and gains one per every 50k points collected. Upon losing a life player will gain invulnerability for 2 seconds, have his health fully restored while losing 50% of current mana. All monsters on the level will have their health fully restored. When all lives are lost it is game over and you can continue from your latest save game.
addedFEATURESAdded level ending screen which shows the player how many monsters he have slained, how many loot, memoralia and powerups he has collected and how many lore books has he read.
addedFEATURESAdded high score leaderboard. High score is posted when player finishes the game or loses all lives.
addedFEATURESAdded Audio options page
addedFEATURESAdded pickup sound for loot and memoralia
monster infighting chance20%25%monster infighting chance increased, buff

Lichenvale changes

addedPatch 1.1.0 brings new features, balance changes and bugfixes!
changedReworked death system. Player now begins the game with 3 lives and gains one per every 50k points collected. Upon losing a life player will gain invulnerability for 2 seconds, have his health fully restored while losing 50% of current mana. All monsters on the level will have their health fully restored. When all lives are lost it is game over and you can continue from your latest save game.
addedAdded level ending screen which shows the player how many monsters he have slained, how many loot, memoralia and powerups he has collected and how many lore books has he read.
addedAdded high score leaderboard. High score is posted when player finishes the game or loses all lives.
addedAdded Audio options page

Patch 1.1.0 brings new features, balance changes and bugfixes!

FEATURES

  • Reworked death system. Player now begins the game with 3 lives and gains one per every 50k points collected. Upon losing a life player will gain invulnerability for 2 seconds, have his health fully restored while losing 50% of current mana. All monsters on the level will have their health fully restored. When all lives are lost it is game over and you can continue from your latest save game.

  • Added level ending screen which shows the player how many monsters he have slained, how many loot, memoralia and powerups he has collected and how many lore books has he read.

  • Added high score leaderboard. High score is posted when player finishes the game or loses all lives.

  • Added Audio options page

  • Added pickup sound for loot and memoralia

ACHIEVEMENTS

  • Added Immortal achievement which is unlocked after player finishes the game without dying once.

LOCALIZATION

  • Added Catalan localization

TWEAKS AND FIXES

  • Increased base mana generation rate by 15%

  • Increased monster infighting chance from 20% to 25%

  • Slightly increased attack range for most ranged enemies

  • Increased Boogieman's melee attack range

  • Reduced Boogieman's time between attacks

  • Reduced Boogieman's drumming time

  • Boogieman now restores to full health after player death

  • Fixed Boogieman missing his melee attacks while being hit

  • Knightmare Lord now restores to full health after player death

  • Fixed Knightmare Lord doing damage only on his first spin instance

  • Fixed some invisible walls on Broken Village

  • Fixed player landing sound playing indefinitely when being semi-stuck

  • Fixed combat music not playing properly when loading a save game on Lepteria

  • Fixed skull doors not playing opening sounds on Necropolis

  • Fixed end level statue having its glow but Skeleton King is not defeated after loading save on Necropolis

Source

Steam News / 9 May 2023

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