In this update4
Full notes
Full Lichenvale update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Lichenvale changes
Patch 1.1.0 brings new features, balance changes and bugfixes!
FEATURES
Reworked death system. Player now begins the game with 3 lives and gains one per every 50k points collected. Upon losing a life player will gain invulnerability for 2 seconds, have his health fully restored while losing 50% of current mana. All monsters on the level will have their health fully restored. When all lives are lost it is game over and you can continue from your latest save game.
Added level ending screen which shows the player how many monsters he have slained, how many loot, memoralia and powerups he has collected and how many lore books has he read.
Added high score leaderboard. High score is posted when player finishes the game or loses all lives.
Added Audio options page
Added pickup sound for loot and memoralia
ACHIEVEMENTS
Added Immortal achievement which is unlocked after player finishes the game without dying once.
LOCALIZATION
Added Catalan localization
TWEAKS AND FIXES
Increased base mana generation rate by 15%
Increased monster infighting chance from 20% to 25%
Slightly increased attack range for most ranged enemies
Increased Boogieman's melee attack range
Reduced Boogieman's time between attacks
Reduced Boogieman's drumming time
Boogieman now restores to full health after player death
Fixed Boogieman missing his melee attacks while being hit
Knightmare Lord now restores to full health after player death
Fixed Knightmare Lord doing damage only on his first spin instance
Fixed some invisible walls on Broken Village
Fixed player landing sound playing indefinitely when being semi-stuck
Fixed combat music not playing properly when loading a save game on Lepteria
Fixed skull doors not playing opening sounds on Necropolis
Fixed end level statue having its glow but Skeleton King is not defeated after loading save on Necropolis
Source
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