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Steam News10 August 202511mo ago

Library of Meialia Demo Update

Happy Holiday! New Added two new NPCs, Medo and Lygora, along with their special shop. Changes Updated the visual style of skill icons. Stamina now gradually regenerates while guarding.

Full notes

Full Library of Meialia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes4 additions11 changes0 removals
  • Gameplay
  • Store
  • Balance
  • Fixes
  • Maps
  • UI and audio
addedNew
addedAdded two new NPCs, Medo and Lygora, along with their special shop.
changedUpdated the visual style of skill icons.
changedStamina now gradually regenerates while guarding.
changedImproved transitions between some player actions.
fixedChanged how conflicting movement inputs are resolved (e.g., holding **A+D** or **W+S** at the same time), which may affect movement feel.

Library of Meialia changes

addedNew
addedAdded two new NPCs, Medo and Lygora, along with their special shop.
changedUpdated the visual style of skill icons.
changedStamina now gradually regenerates while guarding.
changedImproved transitions between some player actions.

Happy Holiday!

New

  • Added two new NPCs, Medo and Lygora, along with their special shop.

Changes

  • Updated the visual style of skill icons.

  • Stamina now gradually regenerates while guarding.

  • Improved transitions between some player actions.

  • Changed how conflicting movement inputs are resolved (e.g., holding **A+D** or **W+S** at the same time), which may affect movement feel.

  • **Melee movement / attack execution adjusted**: melee attack displacement now behaves more like normal movement instead of a hard forced dash, which may affect melee feel.

  • Updated the **Kitsuru Samurai**.

  • Improved enemy logic for losing track of the player while chasing.

  • Reworked inventory controls: **Left click** moves/throws items; **Right click** uses items.

  • Adjusted enemy attack intervals: on higher difficulties, most enemies will attack more frequently.

  • Rebalanced enemy HP and damage across different difficulties/floors.

  • Added an inventory “usable target” hint: interactable items are now marked with a **green background** to improve discoverability.

  • World interactions now have clearer priority rules: in shops, interacting with items will no longer be blocked by NPCs.

  • Greatly reduced the spawn rate of vertical (up/down) doors—most doors are now horizontal.

  • Books dropped on the ground now display the skill level.

  • Blessing statues now color-code the rarity of blessings.

Fixes

  • Fixed an issue where holding Space while guarding could make the player hover in mid-air.

  • Fixed an issue where the player could jump while guarding.

  • Fixed challenge rooms never spawning correctly on the map since they were introduced.

  • Fixed an edge case where near-death entities could still receive damage ticks.

  • Fixed the focus hint UI blocking the player’s inventory.

  • Fixed Cham’s shop never selling equipment

  • Fixed a save failure triggered by obtaining a new ticket

Other

  • If you continue to experience performance issues, please contact us via Discord, Bilibili, or email

(library.of.meialia@gmail.com)

Please include your computer hardware information and game logs if possible: %USERPROFILE%\\AppData\\LocalLow\\Minerva Game Studio\\Library of Meialia\\Player.log

Source

Steam News / 10 August 2025

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