Full notes
Full Liberation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Events
- Balance
- Maps
Liberation changes
Hi everyone,
Liberation came out a few weeks ago and it's definitely been a busy time. The main purpose of this release was to add remapping for joypad/gamepads/joysticks/controllers but as I worked on it more and more fixes and changes snuck in until it became a pretty massive release. I definitely prefer to do small releases but occasionally it can be fun to make hundreds of changes and release them all at once.
The biggest request by far from players was for controller remap support. Have I got it right? Probably not first go but I think we're on the right track for sure.
The biggest changes this release:
AUTO-TARGETING. When attacked your ship will lock on target.
WEAPON GIMBALS. Your lasers will follow the target inside your cross hairs a bit. This means you will hit the enemy ships a lot more.
GAMEPAD REMAPPING. In the menu you can remap the controller inputs.
AUTOSAVE. When docking game will save progress in first save slot.
Luke
Fixes
prevent keyboard echo on low performance machines on first load
add name to Kaneel spaceport
make abandon game clean up more systems such as messages
fix a few spelling mistakes (I wish editor had a spell check lol)
decrease number of hostiles if the hostile leaves through a jumpgate during a fight
clear message history on load from save game
restore UI correctly after load and instant docking
stop Council giving second warning when leaving Ecrondal
fix to civil war orbit egg mission (no spoilers)
stop Balaantra command ship firing after event (no spoilers)
prevent docking at Etain station during a mission
make ship UI health bars for energy, hull and shields accurately show upgraded values
fix a few spelling mistakes in articles and advertisements
stop civilian ship messages after escape Thantis mission ends
make The Lancaster missiles detonate if their target is destroyed
stop arriving ships giving exit messages
stop Nyria system relocking after battle
apply lots of fixes to reactor boost system
make command cruiser fire on ZED-11 during a mission (no spoilers)
fix system slide out gamepad navigation
make cooldown buttons lose focus when pressed
prevent Boost spawning multiple events on low performance machines
stop cockpit being viewable on launch on low performance machines
clamp racer top speed in Death Race
stop Lostmon system relocking after battle
stop Kaneel (and mine field) relocking after battle
allow targeting of mining stations
stop Death Race lasers causing null targets
stop plasma bolts causing null targets
prevent exploding ships from being able to be targeted
add ad theme to aliens ad
Changes
make comm messages appear on screen faster
aim Khaldir station towards Tycho jumpgate
make ZED-11 lasers no longer can fire when comms open
unlock Etain when you visit even though it has no hostiles
reduce speed of Thantis fighters
make Thantis fighters attack you if you attack them
make hacking unit cost energy to use (15 units)
lock Endurance dock when transiting Boucher
make ships attack ship that launched the missile
update bliss mission text
update holo-cast mission text
show message when Siltz sends credits to your account
make landers give zero bounty if they make it to spaceport
make rebel mining station mission text clearer
stop allowing targeting on non-important bodies
update pacing of void mission (no spoilers)
buff Ecrondal travel machines
give Ecrondal travel machines names
move Laveesti gate on Apostilico to create better view on approach
update void mission text
update Algaeus mission text
reduce gradient fade on comms message history
make scanner in Vantinov Clouds show distance when objects are close
reduce civilian traffic at Thantis
move Braben jumpgate closer to everything on MegaPlanet 1
move jumpgates on Kaneel closer to each other
rework Death Race advertisement
change icon background colour in market place
limit number of raiders in Boucher transit mission
rename London ship to The London
reduce damage from missiles in story mode
make raider hit area much large
reduce raider speed
add hacking animation to fighters
add hacking animation to heavy fighters
add hacking animation to ZED-11
buff reactor boost from 10s to 15s, reduce cooldown from 50s to 42s
buff hacking unit duration from 5s to 12s
change way civilian ships are named, stops duplicate names
remove reactor booster, EMP and hacking unit from Thantis Stadium market
increase speed of docking computer when approaching jumpgates and stations from 10 to 30
rework Boucher hostiles to give more personality
reduce speed of raiders at Boucher
rework Boucher transit mission text
rework Thantis holo-cast mission text
rework MegaPlanet 1 hostile to give more personality
rework Braben hostile to give more personality
rework informant mission text
reduce resources required by galfed map when emitters turned off
preload more music for low performance machines
move default gamepad mapping for ROLL to RIGHT STICK (was LEFT STICK)
auto target when attacked
make missiles explode if they lose their target
Additions
gamepad remapping
add auto-targeting
give ZED-11 lasers a gimbal so they follow targeted ships inside crosshairs (makes it easier to hit)
add massive civil war battle to Ecrondal orbit
add messages from before current play session into comms panel when playing from save game
add more metal to Morloc to make it more epic
make "not enough energy" messages show energy levels
add hacking animation to landers
add taunts and chatter from racers when doing Death Race
add auto-save when docking
add arrival messages when a civilian ship exits jumpgate
add space station to Nyria system
add icon to executable
add banter to Boucher hostile
add hour and minute to save game thumbnails
add SFX to more UI elements such as buttons and slide outs
include the source code with the distribution
on various UI elements such as cooldown buttons, show controller input instead of keyboard input if controller detected
Source
Changelog.gg summarizes and formats this update. How we read updates.
