Update log
Full Levania update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Events
- Performance
- Balance
- Store
I focused mainly on remaking the Nexus Forest for this update and there's still some additions I want to add for next update. I also added some events for the Guild of Nature that are exclusive for Woodsman classes. I also removed the AI generated images from being used but they still have to be in the game files until I force a clean install from everyone. There's a few new scripts & plugins that I AI generated so please don't crucify me. I'll only ever use AI to help create my vision, not supplement it.
*If you are a Magician class or have a Magician in your party, there is a fix for them in the Tutorial Room.
Have fun Adventuring and I hope you enjoy.
If you have any questions, comments, or bug reports, feel free to let me know.
V: 0.0183
Major Changes:
- Remade all 3 Nexus Forest maps, expanded them, changed the encounters, added some new events, and added the Aquanis Barracks to the north side.
- The Aquanis Barracks provides a new way to earn money, and the reward is calculated dynamically.
Minor Changes:
- Changed the face image for Synstara, Xi Jin, Shilleia, & Trilian to their RPG Maker generated image. Which removes all AI generated images (They're still in the files for now because otherwise it would crash save files).
*Let me know if there's any missing face images for them or any crashes related to missing images.
- Added a new AI generated plugin for a timing minigame.
- Added a new AI generated plugin for a balance minigame.
- Reduced the stats of the Druid Initiate Robes.
- Added a new item set, "Scholar of Nature" which gives 100 MP, 10% MAT, +20 LUK. Requires the new armors which only the Woodsman branch of classes can obtain from the Druid Guild.
- Renamed the Druid Guild to Guild of Nature.
- Changed the collision of wooden shelves, cabinets, bookcases, etc. Not sure if this messes anything up yet.
- Fixed the water, trees, and rocky floor collision in the Guild of Nature
- Changed the desks in the classrooms to be long tables.
- Guild of Nature now has events for Woodsman to recieve unique armors/accessories. You can talk to the NPC's inside the classrooms (The weather can change if they're in the classroom or not).
- Changed the event in the Guild of Nature that gave experience to instead have a fixed amount of completions needed and an accessory reward.
- Changed the music for the SeaSide Adventurer's Guild Basement.
- Fixed a missing collision for a bookcase in the starting area (Thanks to Deslider on Discord for reporting it).
- Fixed the fountain in the starting area having running water when you interact with the front of it (Thanks to Deslider on Discord for reporting it).
- Bookcases that can be interacted with now have a white sparkle.
- Nexus Forest North magic door takes you to the correct locations now (I can't believe it's been wrong for 2+ years).
- Added a light ray to the Nexus Village Well to indicate where you can re-enter the well shaft.
- Changed the battle music that gets changed in the tutorial area being a little quieter.
- Changed the Fixes available in the Tutorial Room to remove the previous fixes and added a fix to activate the TP merchant Ludthor so he shows up in the Nexus Village Inn.
- Fixed
Source
