Full notes
Full Levania update
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What changed
- Events
- Fixes
- Maps
- Performance
- Gameplay
- Balance
Levania changes
I focused mainly on remaking the Nexus Forest for this update and there's still some additions I want to add for next update. I also added some events for the Guild of Nature that are exclusive for Woodsman classes. I also removed the AI generated images from being used but they still have to be in the game files until I force a clean install from everyone. There's a few new scripts & plugins that I AI generated so please don't crucify me. I'll only ever use AI to help create my vision, not supplement it.
*If you are a Magician class or have a Magician in your party, there is a fix for them in the Tutorial Room.
Have fun Adventuring and I hope you enjoy.
If you have any questions, comments, or bug reports, feel free to let me know.
V: 0.0183
Major Changes:
Remade all 3 Nexus Forest maps, expanded them, changed the encounters, added some new events, and added the Aquanis Barracks to the north side.
The Aquanis Barracks provides a new way to earn money, and the reward is calculated dynamically.
Minor Changes:
Changed the face image for Synstara, Xi Jin, Shilleia, & Trilian to their RPG Maker generated image. Which removes all AI generated images (They're still in the files for now because otherwise it would crash save files).
*Let me know if there's any missing face images for them or any crashes related to missing images.
Added a new AI generated plugin for a timing minigame.
Added a new AI generated plugin for a balance minigame.
Reduced the stats of the Druid Initiate Robes.
Added a new item set, "Scholar of Nature" which gives 100 MP, 10% MAT, +20 LUK. Requires the new armors which only the Woodsman branch of classes can obtain from the Druid Guild.
Renamed the Druid Guild to Guild of Nature.
Changed the collision of wooden shelves, cabinets, bookcases, etc. Not sure if this messes anything up yet.
Fixed the water, trees, and rocky floor collision in the Guild of Nature
Changed the desks in the classrooms to be long tables.
Guild of Nature now has events for Woodsman to recieve unique armors/accessories. You can talk to the NPC's inside the classrooms (The weather can change if they're in the classroom or not).
Changed the event in the Guild of Nature that gave experience to instead have a fixed amount of completions needed and an accessory reward.
Changed the music for the SeaSide Adventurer's Guild Basement.
Fixed a missing collision for a bookcase in the starting area (Thanks to Deslider on Discord for reporting it).
Fixed the fountain in the starting area having running water when you interact with the front of it (Thanks to Deslider on Discord for reporting it).
Bookcases that can be interacted with now have a white sparkle.
Nexus Forest North magic door takes you to the correct locations now (I can't believe it's been wrong for 2+ years).
Added a light ray to the Nexus Village Well to indicate where you can re-enter the well shaft.
Changed the battle music that gets changed in the tutorial area being a little quieter.
Changed the Fixes available in the Tutorial Room to remove the previous fixes and added a fix to activate the TP merchant Ludthor so he shows up in the Nexus Village Inn.
Fixed the item event in the underground area in North Nexus Village being repeatable and not giving an empty item.
Fixed Magician classes being able to draw more and more cards every battle.
Added a fix to the tutorial room that will fix incorrect draw amounts for Magicians.
Fixed the alpha & sigma tier card skills crashing because of missing action sequences (Thanks to Bleedingapathy on Steam for reporting it).
Changed the text for higher tier shuffles to indicate they draw better tier cards.
Renamed: Potion -> Revitalizer; Super Potion -> Super Revitalizer; Full Potion -> Life Renewal; Antidote -> Ailment Remedy
Replaced Dispel Herb with a new item, Physical Remedy.
Changed what states can be removed with Ailment Remedy. It removes non-physical afflictions, and the Physical Remedy removes physical afflictions.
Fixed the text for Magic Water to now show the correct amount of MP it restores.
Added a new item; Heavy Magic Water, restores 700 MP.
Changed the nexus Forest level range from 1-15 -> 5-20. Changed the Demon General Level range from 10-15 -> 15-20.
Changed the level range for Dryad Chrysal from 1-10 -> 20-30.
Enemies that use the same skills as the player now have their own TP Type so they'll be able to use stronger skills.
Updated credits
Added a new function to the AI Created Plugins to allow Armor and Weapons to apply states to the equipped character.
Had AI help create half of a dynamic reward equation for a script, and another script for a transfer event.
Source
Changelog.gg summarizes and formats this update. How we read updates.
