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Steam News30 June 20261mo ago

Patch Notes V.0.02 Mount Alwyn

This update I added a new area with some new quests/events. I was going to add Portuguese translation but you can read more about that at the end.

Full notes

Full Levania update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes10 additions7 changes0 removals
  • Events
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
addedThis update I added a new area with some new quests/events. I was going to add Portuguese translation but you can read more about that at the end. I had more plans for some extra stuff that I wanted to include but that'll have to be for next update.
addedAdded a new area, Mount Alwyn (level range 30-45), which is the mountains below the Seer Forest. Comes with new items, enemies, & quests/events.
addedAdded a new Guild Quest in Aquamarine City
fixedFixed the race worm reward being infinite.
fixedFixed one of the random encounters in the Seer Forest cave not being able to trigger.
changedChanged the Lead Circlet to be a general armor instead of magic armor.

Levania changes

addedThis update I added a new area with some new quests/events. I was going to add Portuguese translation but you can read more about that at the end. I had more plans for some extra stuff that I wanted to include but that'll have to be for next update.
addedAdded a new area, Mount Alwyn (level range 30-45), which is the mountains below the Seer Forest. Comes with new items, enemies, & quests/events.
addedAdded a new Guild Quest in Aquamarine City
fixedFixed the race worm reward being infinite.
fixedFixed one of the random encounters in the Seer Forest cave not being able to trigger.

This update I added a new area with some new quests/events. I was going to add Portuguese translation but you can read more about that at the end. I had more plans for some extra stuff that I wanted to include but that'll have to be for next update.

Hopefully everything works better than last time and I don't have to update several times over the next few days.

Good luck, Adventurers.

Major Changes:

  • Added a new area, Mount Alwyn (level range 30-45), which is the mountains below the Seer Forest. Comes with new items, enemies, & quests/events.

  • Added a new Guild Quest in Aquamarine City

Minor Changes:

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Thanks to Metal on Discord for reporting the following:

  • Fixed the race worm reward being infinite.

  • Fixed one of the random encounters in the Seer Forest cave not being able to trigger.

  • Changed the Lead Circlet to be a general armor instead of magic armor.

  • Fixed a missing item in the Valley of Trees Hideaway cave.

  • Fixed the Druid Trial moving platforms enabling the walking animations when standing still.

  • Fixed the swapped elemental attack for Druids Earth and Wind affinity.

  • Prevented the boss from the floating island dimensional dungeon from respawning if you leave the building

  • Fixed the Mana Alignment Alpha skill not showing up in the skill menu.

  • Fixed the Earth Shaker skill for Oblate not actually having a chance to stun.

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  • Keldan and it's specializations can now wear light armor.

  • The Postulent can now use small shields.

  • Fixed the Seer cave entrance not requiring a pickaxe on the inside if you entered another way and having the hole appear on the outside when leaving.

  • Fixed the Stone Gauntlets being a head gear.

  • Changed how the bridge is formed in the Druid Trial so that it will persist rather than using an unreliable method.

  • Added a defense buff to the Potentia Stance.

  • Doubled the HP regen for Fighters Integro Stance.

  • Changed Monks Earth Shaker skill to a new skill, Sonic Boom; damages based on ATK and MAT and has a 100% stun and confusion chance.

  • Fixed the incorrect collision data of the snow covered rocks.

  • Fixed an incorrect collision for a bridge tile (Thanks to Idkbrowhere on Discord for mentioning it).

  • Changed the weather transition onto mountains to be a bit more smooth.

  • Switched the the staff basic attack to be from a distance. So instead of moving up to the enemy to attack, you stay back to cast the attack.

  • Changed the wolf battler to an SV sprite.

  • Changed the Dryad cave puzzle and rewards.

  • Fixed the Lantern toggle not working properly and added more checks to make sure it won't come back on in other situations when you have it set to off.

  • Renamed the Ogre type from the Guild Hunt to a Portly Ogre.

  • Added special boss music to some of the boss battles.

  • Renamed the item Life Unending to Phoenix Tears

  • Added animals to the lower Seer Forest

  • Updated Credits

Failed to add Portuguese language support. I spent 15-30 hours working on it and trying to get it working properly, using AI to help extract the text and convert the file to a TSV, but it just wasn't meeting my standards. I had the whole document google translated with some edits from me and a native speaker on Discord, but the implementation in game just wasn't quite there. Some of the important stuff like character creation weren't showing the translation in-game. It needs more work or a different method of implementation.

Source

Steam News / 30 June 2026

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