Update log
Full Levania update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Fixes
- Store
- Events
Major Changes:
- New intro sequence when creating a new game, it can be skipped on subsequent new games after getting through it once.
- Added access to the RockRidge Mountain area. The outside maps consist of 2 mega maps and a large map, and a few other maps. There's new events and equipment added to the area. The area level is between 20-35.
- Fixed summoned pets crashing the game when they're still summoned at the end of a battle (Thanks to Mateus on Discord for letting me know).
- The return of a new unlockable class, the 'Forlorn' (this class used to be in the game around 1.5 - 2 years ago). It'll be unlocked when acquiring the Forlorn's Noose. It's a challenge class with several special interactions, items, and mechanics. It's best to have deep knowledge of the game, item locations, & special interactions to make the most of the class and ease the difficulty. *As long as you have a save game where you got to the point of acquiring the Forlorn's Noose, the class will be unlocked to choose on new game creation*.
- Remade the Queens castle Maps and renamed it to Castle on the Cliff.
Minor Changes:
- A secret grotto is now now accessible, so if you ever found a grotto that just black screened the game, it's accessible now. I also made it more likely to be discovered. (It's been in the game for like a year, I can't believe I never noticed and no one ever mentioned it).
- Removed one of the Ogre Hide items that wasn't being used for anything.
- Changed Bermu recruitment after talking to him and declining to recruit. Now he'll only gain 3 levels and will get the SP for those levels (Thanks to xbeater1234 on Steam for mentioning it).
- Changed the name of '{Travel} Aquanis' to '{Travel} SeaSide'.
- Fixed the Goddess Crystal to now work properly and will fully heal and remove all buffs/debuffs (Thanks to xbeater1234 on Steam for mentioning it).
- Fixed Alchemist and Sorcerer getting the wrong attack skills for the player character (Thanks to xbeater1234 on Steam for mentioning it).
- Not sure how long the Tutorial Teleport Scroll wasn't working for, but it's fixed now.
- Changed the tutorial room exit to take you to outside SeaSide instead of inside the Adventurer's Guild (you could of had SeaSide back intact this way).
- Updated the tutorial room information and the tutorial quest information.
- Fixed some text when recruiting Cephe.
- Fixed Nestala's recruitment event.
- Fixed several misplaced and missing tiles.
- Fixed the hint in the Dryad lair being the same event for both Dahltri and Felahna
- Fixed the text after defeating the Prince of Darkness to display the correct item received.
- Added light effects to SeaSide so the lamps now emit light (Let me know if there are any other lamps that need to emit light).
- Added another hint to Sal.
- Added a new location for Pik.
- Added Bermu, Alistria, Accety, Trixie, Felahna, and Hanali to the player home area.
- Torches in the SeaSide Forest South Hideaway now properly check for magical capability and produce light effects.
- Only one pair of boots can be worn at a time now.
- Switched to an older version of Shora's Lighting that works better and adjusted the lighting in the SeaSide mine.
- You can now sleep in the beds in the player home
Source
