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Steam News9 December 20258mo ago

Patch Notes Version 0.0175 : New Mountain, Remade Castle, New Class, Bug Fixes

Major Changes: New intro sequence when creating a new game, it can be skipped on subsequent new games after getting through it once. Added access to the RockRidge Mountain area.

Full notes

Full Levania update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes10 additions15 changes2 removals
  • Gameplay
  • Maps
  • Fixes
  • Events
  • Balance
  • UI and audio
addedNew intro sequence when creating a new game, it can be skipped on subsequent new games after getting through it once.
addedAdded access to the RockRidge Mountain area. The outside maps consist of 2 mega maps and a large map, and a few other maps. There's new events and equipment added to the area. The area level is between 20-35.
fixedFixed summoned pets crashing the game when they're still summoned at the end of a battle (Thanks to Mateus on Discord for letting me know).
addedThe return of a new unlockable class, the 'Forlorn' (this class used to be in the game around 1.5 - 2 years ago). It'll be unlocked when acquiring the Forlorn's Noose. It's a challenge class with several special interactions, items, and mechanics. It's best to have deep knowledge of the game, item locations, & special interactions to make the most of the class and ease the difficulty. *As long as you have a save game where you got to the point of acquiring the Forlorn's Noose, the class will be unlocked to choose on new game creation*.
changedRemade the Queens castle Maps and renamed it to Castle on the Cliff.
removedRemoved one of the Ogre Hide items that wasn't being used for anything.
average encounter steps for Valley of Trees5080average encounter steps for Valley of Trees increased, buffaverage encounter steps for SeaSide Forest West5570average encounter steps for SeaSide Forest West increased, buffprice of the magic bell100200price of the magic bell increased, buff

Levania changes

addedNew intro sequence when creating a new game, it can be skipped on subsequent new games after getting through it once.
addedAdded access to the RockRidge Mountain area. The outside maps consist of 2 mega maps and a large map, and a few other maps. There's new events and equipment added to the area. The area level is between 20-35.
fixedFixed summoned pets crashing the game when they're still summoned at the end of a battle (Thanks to Mateus on Discord for letting me know).
addedThe return of a new unlockable class, the 'Forlorn' (this class used to be in the game around 1.5 - 2 years ago). It'll be unlocked when acquiring the Forlorn's Noose. It's a challenge class with several special interactions, items, and mechanics. It's best to have deep knowledge of the game, item locations, & special interactions to make the most of the class and ease the difficulty. *As long as you have a save game where you got to the point of acquiring the Forlorn's Noose, the class will be unlocked to choose on new game creation*.
changedRemade the Queens castle Maps and renamed it to Castle on the Cliff.

Major Changes:

  • New intro sequence when creating a new game, it can be skipped on subsequent new games after getting through it once.

  • Added access to the RockRidge Mountain area. The outside maps consist of 2 mega maps and a large map, and a few other maps. There's new events and equipment added to the area. The area level is between 20-35.

  • Fixed summoned pets crashing the game when they're still summoned at the end of a battle (Thanks to Mateus on Discord for letting me know).

  • The return of a new unlockable class, the 'Forlorn' (this class used to be in the game around 1.5 - 2 years ago). It'll be unlocked when acquiring the Forlorn's Noose. It's a challenge class with several special interactions, items, and mechanics. It's best to have deep knowledge of the game, item locations, & special interactions to make the most of the class and ease the difficulty. *As long as you have a save game where you got to the point of acquiring the Forlorn's Noose, the class will be unlocked to choose on new game creation*.

  • Remade the Queens castle Maps and renamed it to Castle on the Cliff.

Minor Changes:

  • A secret grotto is now now accessible, so if you ever found a grotto that just black screened the game, it's accessible now. I also made it more likely to be discovered. (It's been in the game for like a year, I can't believe I never noticed and no one ever mentioned it).

  • Removed one of the Ogre Hide items that wasn't being used for anything.

  • Changed Bermu recruitment after talking to him and declining to recruit. Now he'll only gain 3 levels and will get the SP for those levels (Thanks to xbeater1234 on Steam for mentioning it).

  • Changed the name of '{Travel} Aquanis' to '{Travel} SeaSide'.

  • Fixed the Goddess Crystal to now work properly and will fully heal and remove all buffs/debuffs (Thanks to xbeater1234 on Steam for mentioning it).

  • Fixed Alchemist and Sorcerer getting the wrong attack skills for the player character (Thanks to xbeater1234 on Steam for mentioning it).

  • Not sure how long the Tutorial Teleport Scroll wasn't working for, but it's fixed now.

  • Changed the tutorial room exit to take you to outside SeaSide instead of inside the Adventurer's Guild (you could of had SeaSide back intact this way).

  • Updated the tutorial room information and the tutorial quest information.

  • Fixed some text when recruiting Cephe.

  • Fixed Nestala's recruitment event.

  • Fixed several misplaced and missing tiles.

  • Fixed the hint in the Dryad lair being the same event for both Dahltri and Felahna

  • Fixed the text after defeating the Prince of Darkness to display the correct item received.

  • Added light effects to SeaSide so the lamps now emit light (Let me know if there are any other lamps that need to emit light).

  • Added another hint to Sal.

  • Added a new location for Pik.

  • Added Bermu, Alistria, Accety, Trixie, Felahna, and Hanali to the player home area.

  • Torches in the SeaSide Forest South Hideaway now properly check for magical capability and produce light effects.

  • Only one pair of boots can be worn at a time now.

  • Switched to an older version of Shora's Lighting that works better and adjusted the lighting in the SeaSide mine.

  • You can now sleep in the beds in the player home (Apparently that hasn't worked for over a year).

  • Changed how dark it gets when it rains. So now it's now not as dark.

  • Increased the average encounter steps for Valley of Trees from 50 -> 80

  • Increased the average encounter steps for SeaSide Forest West from 55 -> 70

  • Removed the more difficult fights from the encounter list for SeaSide Forest West

  • Changed and fixed the magic bell event for SeaSide Forest West & Seer's Forest

  • The magic bell will now automatically reveal the magic/spirit when you get close enough and won't be used in the process.

  • Increased the price of the magic bell from 100 -> 200

  • Fixed some of the item pickups in Valley of Trees Hideaway giving missing items.

  • Fixed the Frozen state having a low chance of applying.

  • Burning now also applies +20% damage taken from Ice & Wind, & -30% damage from water. Paralysis applies +20% damage from Fire & Water, & -30% damage from Earth. Frozen applies +20% damage from Earth & Lightning, & -30% damage from Wind.

  • Combined some maps together that I thought people wouldn't have saves in. This is to conserve maps since the max amount a game can have is 2000.

  • Several small misc changes not worth mentioning (stuff like typos and event sequence fixes).

  • Forgot to credit Tyruswoo for the Camera Control plugin, that's now been added.

  • Updated credits

  • Added a list of AI additions to the game in the credits for transparency on how it's been used.

Source

Steam News / 9 December 2025

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