Full notes
Full Letux Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Changes:
Made the Lore-o-Pedia
Made challenges you can enable
Made adventurers no longer rooted when casting, instead now are slowed by a lot
Made adventurer select remember the last selected adventurer
Made player movement smoother
Made a menu to show input bindings (currently, cannot be changed)
Made text show either keyboard or gamepad bindings depending on which is being used
Made internal changes to how some animations are handled
Made the menu screens looker nicer
Made color adjustments to frost / lava / evil level themes
Made pressing 'U' with no pending upgrades opens the upgrade-info menu if upgrades have been acquired already
Made things that do damage rapidly or over time ( FrostFire Elemental's spin attack, Suzy's Snow Storm... ) not apply brief stuns
Made enemies be un-stunnable when spawning in
Increased wall color contrast
Updated visuals for extra lives
Continue screen now shows current stats
Adjusted intro cinematic volume
Sky Level now has it's own music
Fixes:
Fixed minor audio bug with the intro cinematic
Fixed bug with gamepad input fighting against keyboard input
Fixed levers spawning in unreachable places for real this time
Fixed upgrade info menu now shows upgrade rarity
Fixed bats travelling to the same tile
Fixed boat boss, snowman boss should now work correctly when stunned.
Fixed issue with doors not being considered solid for anything 'airborne'
Fixed issue with room seals not unsealing on player death
Fixed issue causing some bosses to drop two rare upgrades on death
Fixed issue with projectiles not being cleared when leaving a room
Adventurers:
George:
Can now change direction while charging arrow
Starts with 1 pierce, reduced max pierce upgrades count by 1
Rock arrow damage increased
Bomb arrow damage increased
All arrow types duration now scales with charge amount
Suzy:
Initial snowball count reduced to two
Snowball cast duration reduced
Snowball mana cost reduced
Snowstorm base slow is increased
Snowstorm base area is increased
Snowstorm base tick rate is increased
Yellow Snow no longer stuns, instead snowballs deal a small amount of aoe damage when they hit
Mana regen rate increased
NEW 'Effeciency': Increases chance for Snowballs to refund it's mana cost
Bosses:
NEW Angle-Divine:
Like a really big seagull with friends
NEW Knight-Horned:
Round and round we go
NEW Knight-Flame:
I wouldn't be surprised if this boss was overturned
Slime-Army:
Limited to two types of a given slime type at a time
Won't spawn more than a total of four for a given slime type
Shadow Wizard:
Reduced projectile speed
Elemental-FrostFire:
Made various minor adjustments to cone attack
Mobs:
NEW Bat-Cave:
Basically a reskin of Bat-Demon
NEW Slime-Frost:
Has slowing aura that does light ticking damage
Angle:
Can now walk on water / fly
Elemental-Frost:
Slow spell now hits a circle around it instead of in a cone
Elemental-Thunder:
Reduced projectile speed
Magma:
Reduced tick rate
Slime-Rock:
Increased rock cooldown
Snow Bear:
Reduced projectile speed
Witch:
Increased frog cooldown
Source
Changelog.gg summarizes and formats this update. How we read updates.
