HomeGamesUpdatesPricingMethodology
Steam News7 May 20224y ago

Patch 0.2.0

You may need to restart the steam client to receive this update. Changes Made new game mode, "Boss Battles" Bosses have bonus health No regular mobs or bonus rooms Get a free common upgrade at the start of each level He

In this update8

Full notes

Full Letux Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes10 additions12 changes2 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
  • Maps
addedChangesMade new game mode, "Boss Battles" Bosses have bonus health No regular mobs or bonus rooms Get a free common upgrade at the start of each level Health does not replenish after advancing level
addedChangesMade new bonus room that might be hard
addedChangesMade new floor type 'Ethereal'
changedChangesMade portals not spawn until the boss room has been completly cleared
changedChangesMade the acquired upgrades menu show how many of an upgrade you have w/ other improvements as well
changedChangesMade rare upgrades appear yellow in the world and ui

Letux Game changes

addedMade new game mode, "Boss Battles" Bosses have bonus health No regular mobs or bonus rooms Get a free common upgrade at the start of each level Health does not replenish after advancing level
addedMade new bonus room that might be hard
addedMade new floor type 'Ethereal'
changedMade portals not spawn until the boss room has been completly cleared
changedMade the acquired upgrades menu show how many of an upgrade you have w/ other improvements as well

You may need to restart the steam client to receive this update.

Changes

  • Made new game mode, "Boss Battles"

    • Bosses have bonus health

    • No regular mobs or bonus rooms

    • Get a free common upgrade at the start of each level

    • Health does not replenish after advancing level

  • Made a _score_ board on gameover / victory, more of a stats board than a score board

  • Made new bonus room that might be hard

  • Made secret rooms, can you find them?

  • Made new floor type 'Ethereal'

  • Made portals not spawn until the boss room has been completly cleared

  • Made the acquired upgrades menu show how many of an upgrade you have w/ other improvements as well

  • Made rare upgrades appear yellow in the world and ui

  • Made it clearer which adventurer is currently selected

  • Made slimes new and improved

  • Made more enemy patterns

  • Made better hearts display in top left

  • Made subtle glow effect on 'fire' levels water

  • Made attacks now briefly stun non-boss enemies

  • Made new enemy 'Seagul' flys up and then dives down

  • Made new enemy 'Angle' has aoe effect that heals nearby enemies

  • Made new enemy 'Skeleton Warrior' walks around and attacks with sword

  • Made more enemies be affected correctly by slows / stuns

  • Made improvements to enemies reseting

  • Made final boss drop two gems instead of and upgrade and a gem like a regular boss

  • Made thunder elementals display the area they'll hit during there smash attack

  • Made owl npcs stun player while they fly away

  • Made pots smaller

  • Made 'fire' level walls brighter

  • Made various things have sound effects

FIXES

  • Fixed a bug with controller input on setup menu

  • Fixed minor rendering bugs with elementals

  • Fixed levers spawning in unidealic places

BOSSES

  • NEW: BIG SLIME

    • Spawns into more slimes each time you kill it

  • DJINN

    • Moved from 'classic' to 'ethereal'

ADVENTURERS

GENERIC

  • Removed the following upgrades:

    • Extra Gem

    • Super Sight

    • Map

    • Razor's Edge

    • Gem Cluster

  • Added the following upgrades:

    • Move Speed (Common): Increases adventurer's base move speed

    • Triple Heart (Rare): Increases max health by 3 hearts

    • Extra Life (Rare): Gives one extra life

    • Triple Common (Rare): Spawns three common upgrades

  • Changed the following upgrades:

    • Faster DropsChanged from Rare to Common, now reduces the number of enemies killed before a heart drops by one

NEW: RICHARD

  • Swings a sword and can reflect projectiles

SUZY

  • Made 'Snow Storm' circle more visible

  • Ice Patch when 'Snow Storm' expires is now the same size as the snow storm area

Bob

  • Made spells have a longer cast duration

  • Increased base width of firebreath

  • Fireball bounces now transfer to fireballs spawned from internal combustion

  • Increased the duration of burning up

  • Minor reduction in fireball base speed

  • Removed the following upgrades:

    • Internal Combustion ( Rank 1 )

    • Internal Combustion ( Rank 2 )

    • Chain Reaction

    • Triple Cast

  • Added the following upgrades

    • Blazing Balls (Common): Fireballs travel faster

    • Focused Breathing (Common): Reduces cast duration of firebreath

    • Long Range Pyrotechnics (Rare): Fireball deals more damage based on distance travelled

    • Internal Combusion (Rare): Killing an enemy with fireball causes them to explode into 8 fireballs

  • Changed the following upgrades

    • Double Cast: Every other cast of fireball makes two fireballs

GEORGE

  • Made charge animation for arrows

Source

Steam News / 7 May 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.