Update log
Full Lessaria: Fantasy Kingdom Sim update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Maps
- Balance
Fixes
Fixed a bug causing units to get stuck in place
Fixed a bug where units could spawn in unreachable areas
Fixed a bug where research progress in shops would reset after loading if the shops were destroyed at the time of saving
Fixed a bug where saving during construction would display incorrect money amounts after loading
Fixed a bug where units could attempt to attack protected towers in Mission 14
Fixed a bug preventing units from reaching certain chests
Fixed a bug causing building models to disappear after loading
Fixed a bug where visible quests could be missing on Map 9
Fixed a bug where a gap remained in place of destroyed towers on maps 13 and 14
Fixed an issue preventing some quest triggers from activating
Fixed an issue allowing free hero recruitment to squads
Fixed issues causing squad overfills and incorrect tavern functionality
Balance and Gameplay
Increased priority for low-level units to visit the training camp
Changed the purchase priority for heroes towards healing potions
Changed the Lich spawn point on the final wave in the final mission
Disabled tower upgrades on Map 14
Adjusted enemy wave balance on Map 14
Source
