Update log
Full Lessaria: Fantasy Kingdom Sim update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Maps
- Events
- UI and audio
- Fixes
Hello Kingdom Lords!
A huge update has just dropped, bringing new story content, fresh hero abilities, balance changes, UI improvements and tons of fixes!
What’s new
CAMPAIGN
Two new missions were added, expanding the main campaign’s storyline.
The final mission was reworked – you will now face King Lich head-on. The previous version of the final mission was moved to the bonus maps section.
SANDBOX MODE
Two new maps for 2 and 4 players were added.
Battle against bot-controlled kingdoms.
Flexible difficulty settings: from a walk in the park to a hardcore challenge.
NEW HERO ABILITIES
Thief – evades enemy attention and avoids area-of-effect attacks.
Ranger – heals their pet.
Knight – gains a second wind at a critical moment and survives in battle.
Mage – teleports himself or an ally off the battlefield.
Barbarian – uses a battle horn that stuns surrounding enemies.
BALANCE
Buffed:
Thief – increased damage.
Mage – health increased.
Possessed – damage and lifesteal from abilities increased.
Succubus – basic attack now drains enemies’ health, healing wounded allies; maximum number of summoned demons increased to 3.
Nerfed:
Monk – damage and evasion reduced.
Other changes:
Building health adjusted.
Delay in spawning workers after their death increased.
INTERFACE IMPROVEMENTS
Building overlay: Now displays accumulated gold, attached characters and current tasks (on/off with the Tab key).
Hotkeys: build – C, cast spells – Ctrl.
Added emotion icons for all heroes.
Removed hotkeys for locking onto units and buildings.
FIXES AND OPTIMISATION
Gameplay:
The “Raise the Dead” spell now removes the hero’s body, which was preventing their resurrection.
Fixed hero leveling on the Training Ground – they are now more willing to train and can reach levels 3 and 5 depending on the building’s level.
Fixed score saving when replaying a level.
Technical:
Fixed bugs causing characters to get stuck and issues with their behaviour.
Fixed the display of enemy units and effects in the fog of war.
Fixed an issue with the advisor’s dialogue overlapping.
Fixed bugs in the save system.
Improved the optimisation of grass and plant rendering.
Visuals:
Updated the models for the Healers and Orcs guilds.
Source
