Full notes
Full Lessaria: Fantasy Kingdom Sim update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Maps
- Performance
- Gameplay
- Fixes
- UI and audio
Lessaria: Fantasy Kingdom Sim changes
We haven’t released anything for a week - we’ve been preparing this big patch. We gathered most of the known bugs and issues and tried our best to fix them - and it looks like we did it :) Jump back into the game check it out and if you still encounter any bugs - please send us your reports. We’ll fix everything.
Below is the list of main changes but first - let’s talk about the big features we’re working on right now.
Sandbox mode!
Yes that’s right - the sandbox is coming. This will be a place where you can spend countless hours playing Lessaria under different conditions and with various types of enemies. We’re currently creating an AI system for the enemy that will also be able to build a base place hero flags and more.
The sandbox will feature different maps a variety of enemy numbers and special settings so you can adjust the game to your liking.
We can’t share the exact release date yet - everything is still in development and we plan to release it this winter.
Two new campaign maps
We had two maps that were originally cut from the campaign. At the time we thought there were already enough maps :) Later we realized there weren’t - so we decided to bring them back.
We’ll finish them add them to the campaign and if you’ve already completed it - the new maps will be immediately available to play. If you haven’t finished yet they’ll appear midway through your progress.
Once we release the sandbox and new maps fix remaining bugs and add a bunch of quality-of-life improvements - we’ll start working on the DLC with a brand new campaign.
Now to the list of patch changes:
Fixed several crashes and freeze issues on the loading screen
Fixed a bug where unfinished buildings could still produce workers after loading
Fixed cases where the timer or enemy wave didn’t appear
Fixed incorrect display of some environment models
Cursor is now locked while rotating the character in preview
Adjusted minimap on map 2 - added details and improved color balance
Fixed issue preventing players from earning stars on map 14
Build button now opens level 1 of the construction menu
Reduced narrator icon delay - now depends on time acceleration or pause
Fixed merchant freeze on map 14 - also fixed cart shaking and flying issues
Fixed rare achievement issues after loading
Fixed trading post breaking after loading
Fixed ability to build all allied guilds at once
Adjusted fair selling prices for buildings
New model for Paladin hero
Rebalanced wave strength on map 7
Added a story achievement for map 7
Changed required hero level for succubus quest on map 7
Fixed goblin wave timer display on map 4
Added VFX for tournament winner - victory effect is now permanent for the hero
Expanded tooltip descriptions for most in-game elements
Source
Changelog.gg summarizes and formats this update. How we read updates.
