Update log
Full Lessaria: Fantasy Kingdom Sim update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone!
Extracted changes
- Gameplay
- Maps
Today we released the second hotfix – another one is already in the works – and there are a few more planned. We’ll release them as soon as possible.
In parallel with the hotfixes, we’re working on a development roadmap – what should be added to the game, what should be changed, and what should be improved. We wanted to release that plan today, but it’s still in progress.
One of the key questions we’re discussing right now is whether we should rework certain mechanics. And one of them is – enemy waves.
After release, some players started saying they don’t like this mechanic – it prevents them from just sitting back and enjoying the map.
We originally added it to encourage players to complete missions faster, to keep things moving and avoid long idle sessions.
But your feedback is very important to us. Maybe some of you actually like this mechanic – if so, why? Or maybe it just feels fine and you never really thought about it?
And if you don’t like it – please tell us why. We’ll think about what to do with it next.
For now, we’re making waves easier so they don’t crush new players.
But what’s next – that’s what we want to discuss with you.
So, what do you think about enemy waves?
Source
