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Steam News22 October 20258mo ago

Legends of Azamar Demo 0.0.4

Hello everyone, Gronkins here with the first patch for the demo of Legends of Azamar. Firstly, thank you to everyone who has played the demo so far! With that said, here are the patch notes for 0.0.

Full notes

Full Legends of Azamar update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, Gronkins here with the first patch for the demo of Legends of Azamar. Firstly, thank you to everyone who has played the demo so far! With that said, here are the patch notes for 0.0.4:

What changed

2 fixes3 additions7 changes1 removal
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
addedA new type of enemy called Cave Bats can now spawn in Act 1. Cave Bats are fast attackers who have a small amount of lifesteal
addedGoblin Sappers now have 100% of their Physical Damage converted into Fire
changedSteelskin: Percent Barrier has been reduced from 30% to 25%. Barrier growth per level has been reduced from 3% to 2.5%
changedAll skill trees have been updated to have three rows of passives. Various passives have been reworked and adjusted across all skill trees
changedAs a result of these changes, you'll have to reallocate your passive skills when loading an old save
changedThe ability bar, spellbook and passive skill tree UIs have been overhauled. The UI for the game will be periodically updated and improved to match
Steelskin: Percent Barrier30%25%Steelskin: Percent Barrier decreased, nerfBarrier growth per level3%2.5%Barrier growth per level decreased, nerf

Legends of Azamar changes

addedA new type of enemy called Cave Bats can now spawn in Act 1. Cave Bats are fast attackers who have a small amount of lifesteal
addedGoblin Sappers now have 100% of their Physical Damage converted into Fire
changedSteelskin: Percent Barrier has been reduced from 30% to 25%. Barrier growth per level has been reduced from 3% to 2.5%
changedAll skill trees have been updated to have three rows of passives. Various passives have been reworked and adjusted across all skill trees
changedAs a result of these changes, you'll have to reallocate your passive skills when loading an old save

Enemies:

  • A new type of enemy called Cave Bats can now spawn in Act 1. Cave Bats are fast attackers who have a small amount of lifesteal

  • Goblin Sappers now have 100% of their Physical Damage converted into Fire

Abilities:

  • SteelskinPercent Barrier has been reduced from 30% to 25%. Barrier growth per level has been reduced from 3% to 2.5%
  • Ultimate abilities now require level 24 to unlock, up from 15 (Ultimate abilities are still unavailable in the demo)

Skill Trees:

  • Skill trees have received an overhaul. All exclusive passives have been replaced by keystones. A keystone slot unlocks at level 15, 30 and 45. When investing 10 or more points into a skill tree, you will unlock a keystone that you can socket

  • All skill trees have been updated to have three rows of passives. Various passives have been reworked and adjusted across all skill trees

  • As a result of these changes, you'll have to reallocate your passive skills when loading an old save

Visuals:

  • The ability bar, spellbook and passive skill tree UIs have been overhauled. The UI for the game will be periodically updated and improved to match

  • Updated the icons for almost all abilities, passive skills and effects

  • Dropped items have updated loot beams that reflect their rarity

  • Adjusted the timing of the attack slash visual effects to better align with the attack animations. This change also affects enemies, so this should not affect game balance

  • Removed downwards slash attack animation for two-handed weapons, as it didn't match the attack hitbox

Demo:

  • In light of the new keystone system and the first slot requiring level 15, the level cap for the demo has been increased from 14 to 15

Bugfixes:

  • Fixed a bug that allowed players to equip glyphs of the wrong type

  • Fixed various tooltip bugs

Source

Steam News / 22 October 2025

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