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Steam News29 December 20256mo ago

Patch v.0.1.4.7

Now melee combat even more interesting and more skill gap has been created. Potentially bare skilled fighter could beat few geared low skills.

Full notes

Full Legendarium Online update

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What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
  • Balance
changedRiposte - Successful counter attack that is parrying incoming hostile hit followed by your mighty strike. When a player starts to hold a swing there is a short time gap when your weapon parries all the attacks without animation penalty. This means that when you see hostile attack is about to hit you, you may start holding your attack to parry without penalty and ready to release your swing with maximum power.
changedOn successful Riposte, you get maximum hold power so you may instantly release your attack to perform the maximum damage. Riposte is possible if player's weapon is colliding with the hostile weapon only, so you need to start holding your attack in the same direction as the incoming weapon. Note: it is based on weapon collision rather than swing direction so check how different animations look like regardless of swing direction.
changedKick - Using your foot you may perform the kick that interrupts enemies casts as well as doing low damage. If your kick lands on enemy who is actively blocking (using shield, weapon or even Riposte) then you Stun the target for short duration. Higher STR does more damage and longer stun.

Legendarium Online changes

changedRiposte - Successful counter attack that is parrying incoming hostile hit followed by your mighty strike. When a player starts to hold a swing there is a short time gap when your weapon parries all the attacks without animation penalty. This means that when you see hostile attack is about to hit you, you may start holding your attack to parry without penalty and ready to release your swing with maximum power.
changedOn successful Riposte, you get maximum hold power so you may instantly release your attack to perform the maximum damage. Riposte is possible if player's weapon is colliding with the hostile weapon only, so you need to start holding your attack in the same direction as the incoming weapon. Note: it is based on weapon collision rather than swing direction so check how different animations look like regardless of swing direction.
changedKick - Using your foot you may perform the kick that interrupts enemies casts as well as doing low damage. If your kick lands on enemy who is actively blocking (using shield, weapon or even Riposte) then you Stun the target for short duration. Higher STR does more damage and longer stun.

Now melee combat even more interesting and more skill gap has been created. Potentially bare skilled fighter could beat few geared low skills.

  • Riposte - Successful counter attack that is parrying incoming hostile hit followed by your mighty strike. When a player starts to hold a swing there is a short time gap when your weapon parries all the attacks without animation penalty. This means that when you see hostile attack is about to hit you, you may start holding your attack to parry without penalty and ready to release your swing with maximum power.

On successful Riposte, you get maximum hold power so you may instantly release your attack to perform the maximum damage. Riposte is possible if player's weapon is colliding with the hostile weapon only, so you need to start holding your attack in the same direction as the incoming weapon. Note: it is based on weapon collision rather than swing direction so check how different animations look like regardless of swing direction.

  • Kick - Using your foot you may perform the kick that interrupts enemies casts as well as doing low damage. If your kick lands on enemy who is actively blocking (using shield, weapon or even Riposte) then you Stun the target for short duration. Higher STR does more damage and longer stun.

Source

Steam News / 29 December 2025

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