Full notes
Full Legend of Radiance update
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What changed
- Gameplay
- Balance
- UI and audio
Legend of Radiance changes
The time has finally come for the next big update! This update is primarily focused on new overworld content and general improvements to the controls and mechanics. It's highly recommended to start a new save to let the world generate properly. (However you may play your old saves with some minor bugs.) There has been SO MUCH added, but I'll try to list it as best I can below:
The Cursed Hills
The Cursed Hills have been expanded and improved. More details to the environment, enemies, and better curse pots have been added. An entire new boss has been added too:
New boss The Bones of Ashaad
This bad boy regenerates the bone piles into his personal task force! He's stationary, but will blast you with rounds of magic. He is an optional yet fairly difficult boss! Good luck!
Leera Vale
This alien-looking forest is gloomy and hides some nice secrets! Be careful of the bizarre and terrifying Eye Stalkers. The blue ones are no joke!!
Big Knights
A tough, quick, and menacing enemy. There are only a few in certain areas, but you'll know when you find one because they'll likely charge you down with their long-range spear lunge! These guys can close the gap very quick, and do a devastating 3 hearts of damage each hit! They also will charge their spear for a magical impact area of effect attack. This adds in a good high-level enemy you will face throughout the game! Just try fighting two at once!
Fort Hayle
A new fort has been added near the Cursed Hills. You can find your first Big Knight to spar with there, as well as some goodies!
Extra Item Slots
Four new item slots have been added so you can carry more stuff!
Gentler Start
For some players the start was a bit too difficult. Some did not quite know what exactly to do. I've done lots of work in making the beginning experience as smooth as possible. An npc has been added that gives you a starting quest for a Life Stone. The layout and enemies of the tutorial have been changed too. Most notably early enemies now have more windup animations and have been balanced to be less overwhelming for new players.
Divine Ring Abilities The Divine rings now have passive powers. The Red Ring heals you after defeating the last enemy in an area. The Green Ring improves the i-frames of your dash. Now you'll have a good reason to get through those difficult main dungeons.
Energy Beads These beads are spread out throughout the world as collectable treasures! Each slightly improves your stamina recovery speed.
More Save Files!!! This feature has been long-requested and it's finally here! Hope you enjoy making multiple Quenched runs...
Better UI Many small adjustments have been made to make the UI a bit more intuitive. Certain older features needed to be updated to make the overall experience smoother.
New Price $2.99 I've temporarily lowered the price to bring in some new players. I don't want to keep potential players from joining the experience and the community! The game will also be in some future Steam Sales!
All this and much more! There's too many things to list in detail. I hope everyone has fun with the new update! Feel free to reach out with suggestions! Also leave a review to help the game out!
Source
Changelog.gg summarizes and formats this update. How we read updates.
