Hey everyone, thanks so much for your continued support of the game! The next update is close to completion, so I thought I would update everyone with what I'm currently working on and the state of the game!
Full notes
Full Legend of Radiance update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix5 additions1 change0 removals
Gameplay
Balance
addedI recently decided to discount the game to $2.99 for a short period simply to get more players on board. I would appreciate anyone who has played and enjoyed the game to review it if you haven't already. The game really needs to get 10-20 reviews for the community to start growing! (Got a fancy new title graphic too!)
changedI have put in a lot of work over the past year developing the game from scratch, and I would say the game has a good 15-20 hours of gameplay so far. I feel as if most players don't realize how much content there is!
addedFor this reason in the next update I have added a new NPC who will give you a simple quest to go to a mini dungeon to receive a free Lifestone! This will help new players get some direction at the beginning, encouraging them to explore and discover what the game has to offer.
addedI'm also adding a few major areas to the overworld. Including a new undead overworld boss! Many standard improvements have been added including extra items slots, new enemy animations, new enemy attacks, and a new stamina upgrade item.
addedA major edition is the new enemy, the Big Knight. The have a large spear that they can block attacks with. They have several different attacks and have very high damage and health. My goal is for them to be similar to the "Black Knights" from Dark Souls. They are here to add vertical difficulty to the game (as opposed to horizontal being variety of the same difficulty.) I think you'll have quite a challenge defeating them at first. >:)
fixedAdditionally, I have made some balancing changes across the game. I felt that the player obtained access to too many free or cheap level-ups early on, as well as upgrade items. This substantially made the late-game fall off in difficulty. I've removed much of these upgrades or changed the reward to something else. The price of souls at the Soul Merchant has been raised as well. Farming will likely also be addressed in the next update, as some of you have managed to break it. (Haha)
Legend of Radiance changes
addedI recently decided to discount the game to $2.99 for a short period simply to get more players on board. I would appreciate anyone who has played and enjoyed the game to review it if you haven't already. The game really needs to get 10-20 reviews for the community to start growing! (Got a fancy new title graphic too!)
changedI have put in a lot of work over the past year developing the game from scratch, and I would say the game has a good 15-20 hours of gameplay so far. I feel as if most players don't realize how much content there is!
addedFor this reason in the next update I have added a new NPC who will give you a simple quest to go to a mini dungeon to receive a free Lifestone! This will help new players get some direction at the beginning, encouraging them to explore and discover what the game has to offer.
addedI'm also adding a few major areas to the overworld. Including a new undead overworld boss! Many standard improvements have been added including extra items slots, new enemy animations, new enemy attacks, and a new stamina upgrade item.
addedA major edition is the new enemy, the Big Knight. The have a large spear that they can block attacks with. They have several different attacks and have very high damage and health. My goal is for them to be similar to the "Black Knights" from Dark Souls. They are here to add vertical difficulty to the game (as opposed to horizontal being variety of the same difficulty.) I think you'll have quite a challenge defeating them at first. >:)
Hey everyone, thanks so much for your continued support of the game! The next update is close to completion, so I thought I would update everyone with what I'm currently working on and the state of the game!
I recently decided to discount the game to $2.99 for a short period simply to get more players on board. I would appreciate anyone who has played and enjoyed the game to review it if you haven't already. The game really needs to get 10-20 reviews for the community to start growing! (Got a fancy new title graphic too!)
I have put in a lot of work over the past year developing the game from scratch, and I would say the game has a good 15-20 hours of gameplay so far. I feel as if most players don't realize how much content there is!
For this reason in the next update I have added a new NPC who will give you a simple quest to go to a mini dungeon to receive a free Lifestone! This will help new players get some direction at the beginning, encouraging them to explore and discover what the game has to offer.
I'm also adding a few major areas to the overworld. Including a new undead overworld boss! Many standard improvements have been added including extra items slots, new enemy animations, new enemy attacks, and a new stamina upgrade item.
A major edition is the new enemy, the Big Knight. The have a large spear that they can block attacks with. They have several different attacks and have very high damage and health. My goal is for them to be similar to the "Black Knights" from Dark Souls. They are here to add vertical difficulty to the game (as opposed to horizontal being variety of the same difficulty.) I think you'll have quite a challenge defeating them at first. >:)
Additionally, I have made some balancing changes across the game. I felt that the player obtained access to too many free or cheap level-ups early on, as well as upgrade items. This substantially made the late-game fall off in difficulty. I've removed much of these upgrades or changed the reward to something else. The price of souls at the Soul Merchant has been raised as well. Farming will likely also be addressed in the next update, as some of you have managed to break it. (Haha)
And finally, I will be taking some time to hopefully work on more promotional material for the game, as well as create more devlogs on my Youtube channel: https://www.youtube.com/channel/UCN7hGEhMzFIFRuij2PBFZGA I feel this is necessary as many of the game's new features are not represented in the current promotional material. If you know of any way I can grow the game feel free to let me know! I should have the next update out soon!!