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Full notes
Full Legend of Krannia: Cursed Fate update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Krannians! First of all, we want to thank you for all the feedback you provided during the first week of our release. After collating all the feedback, two big issues seems to standout: The game being too difficult and the game features/mechanics not being explained properly. We've come up of both short term and long term solution to tackle these issues. This update focuses on the short term solution (please see details below). We appreciate all the feedback that you provided. Keep them coming! Also, please let us know if you encounter any issues in our discord channel.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Legend of Krannia: Cursed Fate changes
Content and Features
Added the current level of the player/enemies above the health bar
Added !/? on quest boards (repeatable and helpful hints)
Added additional tutorial (deck, stats, skills, upgrades) on dialogue and on helpful hint board
Added additional low-level quest after joining the guild for +exp and equipment
Added additional stat on the shield equipment
Mods
Quest re-balanced, (decreased kill count to complete, increased level cap on getting quests)
Increased the base damage of all primary weapon equipment
Monsters on low level areas no longer attack on sight
Adjusted spawn rate of monster on low level areas
Fixes
Fixes an issue where drop (white glowing orb) is not visible when an enemy is killed
Fixes an issue where multiple passive skill of the same type is being equipped in the deck
Fixes an issue where reactive skills are being equipped in the passive slot area
Fixes an issue where graphic/sound settings are not being applied when starting the game
Fixes a wall glitch when entering from Luxxe City Road to the Bandit Camp
Fixed an issue about monsters not scaling to the correct level
Graphic
Enhanced visual effect on skills
Source
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