What changed
0 fixes5 additions5 changes0 removals
- Gameplay
- UI and audio
- Compatibility
addedAfter a year and a half of development in Early Access, I'm proud to announce that Left-Hand Path is coming to its 1.0 release out of Early Access on November 10 2017 - with a whole pile of improvements and new features! (If you're seeing this from another site and you're not aware of Left-Hand Path: it's a Dark Souls inspired VR horror/rpg where you learn spells and cast them by drawing runes in the air. It's also one of the rare full-length games in VR, totaling around 15 hours of gameplay.) I've worked for six months after completing the story and content of Left-Hand Path primarily on polish - that's what this release focuses on. But it's also got a bunch of new features in it, including the long-awaited Low Terror mode ! Changes from the Early Access version include:
addedMassive graphical improvements including a total overhaul of all spell effects, improved lighting that keeps the atmosphere but improves visibility, a new Grimoire, and more.
changedLow-Terror Mode - allows people who love RPGs but don't love being scared out of their wits to play Left-Hand Path with seriously reduced terror, including much more visibility and adjusted monster placement and effects.
addedTutorial - lots of people said that the Early Access version was a little hard to get into. So a new introduction area now teaches you the basics of spellcasting and ritual, as well as filling out a bit more of Left-Hand Path's story.
changedLocomotion overhaul - I've gone through every area in Left-Hand Path and improved locomotion, as well as overhauling the locomotion system in general. If you prefer locomotion to teleporting you'll find the 1.0.0 release a much smoother experience!
changedSound effect improvements - including foley effects for almost every object in the game.
Left-Hand Path changes
addedAfter a year and a half of development in Early Access, I'm proud to announce that Left-Hand Path is coming to its 1.0 release out of Early Access on November 10 2017 - with a whole pile of improvements and new features! (If you're seeing this from another site and you're not aware of Left-Hand Path: it's a Dark Souls inspired VR horror/rpg where you learn spells and cast them by drawing runes in the air. It's also one of the rare full-length games in VR, totaling around 15 hours of gameplay.) I've worked for six months after completing the story and content of Left-Hand Path primarily on polish - that's what this release focuses on. But it's also got a bunch of new features in it, including the long-awaited Low Terror mode ! Changes from the Early Access version include:
addedMassive graphical improvements including a total overhaul of all spell effects, improved lighting that keeps the atmosphere but improves visibility, a new Grimoire, and more.
changedLow-Terror Mode - allows people who love RPGs but don't love being scared out of their wits to play Left-Hand Path with seriously reduced terror, including much more visibility and adjusted monster placement and effects.
addedTutorial - lots of people said that the Early Access version was a little hard to get into. So a new introduction area now teaches you the basics of spellcasting and ritual, as well as filling out a bit more of Left-Hand Path's story.
changedLocomotion overhaul - I've gone through every area in Left-Hand Path and improved locomotion, as well as overhauling the locomotion system in general. If you prefer locomotion to teleporting you'll find the 1.0.0 release a much smoother experience!
After a year and a half of development in Early Access, I'm proud to announce that Left-Hand Path is coming to its 1.0 release out of Early Access on November 10 2017 - with a whole pile of improvements and new features! (If you're seeing this from another site and you're not aware of Left-Hand Path: it's a Dark Souls inspired VR horror/rpg where you learn spells and cast them by drawing runes in the air. It's also one of the rare full-length games in VR, totaling around 15 hours of gameplay.) I've worked for six months after completing the story and content of Left-Hand Path primarily on polish - that's what this release focuses on. But it's also got a bunch of new features in it, including the long-awaited Low Terror mode! Changes from the Early Access version include:
Massive graphical improvements including a total overhaul of all spell effects, improved lighting that keeps the atmosphere but improves visibility, a new Grimoire, and more.
Low-Terror Mode - allows people who love RPGs but don't love being scared out of their wits to play Left-Hand Path with seriously reduced terror, including much more visibility and adjusted monster placement and effects.
Story Mode - want to experience the story and the world of Left-Hand Path without banging your head against Dark Souls-like difficulty? This mode's for you.
Tutorial - lots of people said that the Early Access version was a little hard to get into. So a new introduction area now teaches you the basics of spellcasting and ritual, as well as filling out a bit more of Left-Hand Path's story.
Locomotion overhaul - I've gone through every area in Left-Hand Path and improved locomotion, as well as overhauling the locomotion system in general. If you prefer locomotion to teleporting you'll find the 1.0.0 release a much smoother experience!
Sound effect improvements - including foley effects for almost every object in the game.
Return To Previous Zones - when you've defeated the greatest challenges in each area in the Well, you can now return there to find spells and story you missed.
Destructive Power - your spells aren't just dangerous to creatures any more! You can destroy most things in the game with arcane power, and sometimes that'll be useful in your journey.
New Ritual Of Husks - Find objects of meaning throughout the world of Left-Hand Path, and leech their treasured - or horrifying - memories dry for power.
Many, many, many bug fixes - I wouldn't be surprised if the bug fix list is in the thousands of bugs. It's certainly well into the hundreds. From difficult-to-navigate areas to weird spell interactions, I've been on a fixing frenzy. (Big thanks to the many Redditors who contributed to this, as well as my crack beta-testing team).
The release version of Left-Hand Path will be available at 11am on the 10th of November - British time, in case you're wondering. See you there!