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Steam News19 October 20178y ago

Left-Hand Path Exiting Early Access November 10 With Story Mode And More!

After a year and a half of development in Early Access, I'm proud to announce that Left-Hand Path is coming to its 1.

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Full Left-Hand Path update

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What changed

0 fixes5 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Compatibility
addedAfter a year and a half of development in Early Access, I'm proud to announce that Left-Hand Path is coming to its 1.0 release out of Early Access on November 10 2017 - with a whole pile of improvements and new features! (If you're seeing this from another site and you're not aware of Left-Hand Path: it's a Dark Souls inspired VR horror/rpg where you learn spells and cast them by drawing runes in the air. It's also one of the rare full-length games in VR, totaling around 15 hours of gameplay.) I've worked for six months after completing the story and content of Left-Hand Path primarily on polish - that's what this release focuses on. But it's also got a bunch of new features in it, including the long-awaited Low Terror mode ! Changes from the Early Access version include:
addedMassive graphical improvements including a total overhaul of all spell effects, improved lighting that keeps the atmosphere but improves visibility, a new Grimoire, and more.
changedLow-Terror Mode - allows people who love RPGs but don't love being scared out of their wits to play Left-Hand Path with seriously reduced terror, including much more visibility and adjusted monster placement and effects.
addedTutorial - lots of people said that the Early Access version was a little hard to get into. So a new introduction area now teaches you the basics of spellcasting and ritual, as well as filling out a bit more of Left-Hand Path's story.
changedLocomotion overhaul - I've gone through every area in Left-Hand Path and improved locomotion, as well as overhauling the locomotion system in general. If you prefer locomotion to teleporting you'll find the 1.0.0 release a much smoother experience!
changedSound effect improvements - including foley effects for almost every object in the game.

Left-Hand Path changes

addedAfter a year and a half of development in Early Access, I'm proud to announce that Left-Hand Path is coming to its 1.0 release out of Early Access on November 10 2017 - with a whole pile of improvements and new features! (If you're seeing this from another site and you're not aware of Left-Hand Path: it's a Dark Souls inspired VR horror/rpg where you learn spells and cast them by drawing runes in the air. It's also one of the rare full-length games in VR, totaling around 15 hours of gameplay.) I've worked for six months after completing the story and content of Left-Hand Path primarily on polish - that's what this release focuses on. But it's also got a bunch of new features in it, including the long-awaited Low Terror mode ! Changes from the Early Access version include:
addedMassive graphical improvements including a total overhaul of all spell effects, improved lighting that keeps the atmosphere but improves visibility, a new Grimoire, and more.
changedLow-Terror Mode - allows people who love RPGs but don't love being scared out of their wits to play Left-Hand Path with seriously reduced terror, including much more visibility and adjusted monster placement and effects.
addedTutorial - lots of people said that the Early Access version was a little hard to get into. So a new introduction area now teaches you the basics of spellcasting and ritual, as well as filling out a bit more of Left-Hand Path's story.
changedLocomotion overhaul - I've gone through every area in Left-Hand Path and improved locomotion, as well as overhauling the locomotion system in general. If you prefer locomotion to teleporting you'll find the 1.0.0 release a much smoother experience!

After a year and a half of development in Early Access, I'm proud to announce that Left-Hand Path is coming to its 1.0 release out of Early Access on November 10 2017 - with a whole pile of improvements and new features! (If you're seeing this from another site and you're not aware of Left-Hand Path: it's a Dark Souls inspired VR horror/rpg where you learn spells and cast them by drawing runes in the air. It's also one of the rare full-length games in VR, totaling around 15 hours of gameplay.) I've worked for six months after completing the story and content of Left-Hand Path primarily on polish - that's what this release focuses on. But it's also got a bunch of new features in it, including the long-awaited Low Terror mode! Changes from the Early Access version include:

  • Massive graphical improvements including a total overhaul of all spell effects, improved lighting that keeps the atmosphere but improves visibility, a new Grimoire, and more.

  • Low-Terror Mode - allows people who love RPGs but don't love being scared out of their wits to play Left-Hand Path with seriously reduced terror, including much more visibility and adjusted monster placement and effects.

  • Story Mode - want to experience the story and the world of Left-Hand Path without banging your head against Dark Souls-like difficulty? This mode's for you.

  • Tutorial - lots of people said that the Early Access version was a little hard to get into. So a new introduction area now teaches you the basics of spellcasting and ritual, as well as filling out a bit more of Left-Hand Path's story.

  • Locomotion overhaul - I've gone through every area in Left-Hand Path and improved locomotion, as well as overhauling the locomotion system in general. If you prefer locomotion to teleporting you'll find the 1.0.0 release a much smoother experience!

  • Sound effect improvements - including foley effects for almost every object in the game.

  • Return To Previous Zones - when you've defeated the greatest challenges in each area in the Well, you can now return there to find spells and story you missed.

  • Destructive Power - your spells aren't just dangerous to creatures any more! You can destroy most things in the game with arcane power, and sometimes that'll be useful in your journey.

  • New Ritual Of Husks - Find objects of meaning throughout the world of Left-Hand Path, and leech their treasured - or horrifying - memories dry for power.

  • Many, many, many bug fixes - I wouldn't be surprised if the bug fix list is in the thousands of bugs. It's certainly well into the hundreds. From difficult-to-navigate areas to weird spell interactions, I've been on a fixing frenzy. (Big thanks to the many Redditors who contributed to this, as well as my crack beta-testing team).

The release version of Left-Hand Path will be available at 11am on the 10th of November - British time, in case you're wondering. See you there!

Source

Steam News / 19 October 2017

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