Full notes
Full Layer Land update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello. This is the Layerland Development Team.
What changed
- Gameplay
In this developer note, we would like to introduce the character motions and major building concept arts we are currently working on.
We have prepared this to show you a bit more of Layerland's atmosphere and direction.
Character Motion
We are working on various motions so that character movement and combat flow can connect more naturally.
We are organizing it so that movements fitting the situation, from basic movement to attacks and jumps, can be naturally linked, and we are continuing our work in a direction where the character's sense of speed and impact can be delivered more intuitively.
| Walk | Jog |
|---|---|
| Steam post image | Steam post image |
| Run | Jump |
|---|---|
| Steam post image | Steam post image |
| Death [ Ground ] | Death [ Underwater ] |
|---|---|
| Steam post image | Steam post image |
| Unarmed Attack | One-Handed Sword Attack |
|---|---|
| Two-Handed Sword Attack | Spear Attack |
|---|---|
Content Resources
We are working on 3D modeling used for various contents in the game.
We are continuing our work in the direction of organizing the overall shape and style so that the atmosphere of Layerland can be naturally conveyed through world objects, structures, and various background elements.
| Minerals |
|---|
| Vegetation |
|---|
Thank you.
From the Layerland Development Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
