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Steam News10 June 20206y ago

Latest Patch Notes (6/10/2020) - Passive Gold

Hey everyone! As we near our release date, we'll be releasing more of these balance patches to ensure the game is at the best it can be by Monday's launch!

In this update1

Full notes

Full Last Regiment update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! As we near our release date, we'll be releasing more of these balance patches to ensure the game is at the best it can be by Monday's launch! In this patch, we made several updates to the campaign maps as well as improved the readability of our cutscenes.

What changed

1 fix2 additions3 changes0 removals
  • Maps
  • Gameplay
  • Performance
changedHey everyone! As we near our release date, we'll be releasing more of these balance patches to ensure the game is at the best it can be by Monday's launch! In this patch, we made several updates to the campaign maps as well as improved the readability of our cutscenes.
addedPatch Notes (June 10, 2020)Campaign Changes -Updated most of the cutscene text for better readability. -Added Raze tutorial for P.4 -General balancing for Chapters 1 to 5.
addedPatch Notes (June 10, 2020)Unit Changes -Added 15 gold per turn to Silvio's Well-Funded passive.
changedPatch Notes (June 10, 2020)Faction Changes -Updated Preset regiments to match the changes to Faction exclusive units.
changedPatch Notes (June 10, 2020)Misc Changes -Updated effects for Heal, Purify, and Repair abilities. -Updated Game Guide text. -Updated descriptions for Damage over time effects since they ignore fortification. -Updated behavior of Neutral enemies in Skirmish maps.
fixedPatch Notes (June 10, 2020)Bug Fixes -Fixed an issue with Whirlpool not dealing damage on cast. -Fixed an issue with Round Up which allowed it to affect Ship units. -Fixed issue with Preparation stage keyword not actually showing up as a category for Power cards. -Fixed the issue where the first Multicard option that shows up on the Build/Upgrade popup shows up as a placeholder icon. -Fixed structure names for Skirmish maps. -Fixed an issue where the Tower's additional damage for Missile abilities also affected Charge and Assault. -Fixed a crash issue when highlighting Neutral unit actions.
4 -General balancing for Chapters154 -General balancing for Chapters increased, buff

Last Regiment changes

changedHey everyone! As we near our release date, we'll be releasing more of these balance patches to ensure the game is at the best it can be by Monday's launch! In this patch, we made several updates to the campaign maps as well as improved the readability of our cutscenes.
addedCampaign Changes -Updated most of the cutscene text for better readability. -Added Raze tutorial for P.4 -General balancing for Chapters 1 to 5.
addedUnit Changes -Added 15 gold per turn to Silvio's Well-Funded passive.
changedFaction Changes -Updated Preset regiments to match the changes to Faction exclusive units.
changedMisc Changes -Updated effects for Heal, Purify, and Repair abilities. -Updated Game Guide text. -Updated descriptions for Damage over time effects since they ignore fortification. -Updated behavior of Neutral enemies in Skirmish maps.

Oh, and Silvio got his passive gold back. Lazy bum.

Read all our changes here:

Patch Notes (June 10, 2020)

Campaign Changes -Updated most of the cutscene text for better readability. -Added Raze tutorial for P.4 -General balancing for Chapters 1 to 5.

Unit Changes -Added 15 gold per turn to Silvio's Well-Funded passive.

Faction Changes -Updated Preset regiments to match the changes to Faction exclusive units.

Misc Changes -Updated effects for Heal, Purify, and Repair abilities. -Updated Game Guide text. -Updated descriptions for Damage over time effects since they ignore fortification. -Updated behavior of Neutral enemies in Skirmish maps.

Bug Fixes -Fixed an issue with Whirlpool not dealing damage on cast. -Fixed an issue with Round Up which allowed it to affect Ship units. -Fixed issue with Preparation stage keyword not actually showing up as a category for Power cards. -Fixed the issue where the first Multicard option that shows up on the Build/Upgrade popup shows up as a placeholder icon. -Fixed structure names for Skirmish maps. -Fixed an issue where the Tower's additional damage for Missile abilities also affected Charge and Assault. -Fixed a crash issue when highlighting Neutral unit actions.

Source

Steam News / 10 June 2020

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