In this update5
Full notes
Full Last Oasis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Performance
- UI and audio
Last Oasis changes
Gameplay Changes
Reduced Bone Breaker potion effect to +50% damage for 5 seconds.
Implemented new logic for Bone Breaker potion
Moved Wyndan’s weapons from the Crafting Bench to the Lathe to reduce crafting clutter.
Moved Ceramic Axe from the Lathe back to the Crafting Bench.
Set APT armor classification back to Medium.
Set APT activation delay to 60 seconds.
Added Human Sling, unlocked with the Rupu Sling.
Allowed redwood and lightwood to be burned for ash and coal in furnaces, campfires, and lamps.
Drop items from container that is destroyed when Walker RIG exceeds allowable structures.
Combat & Weapons
Fixed various perks that were not working correctly, including adding missing bolt and dart damage to their corresponding perks.
Fixed certain weapons missing Quick Attack animations.
Optimized meshes and LODs for siege weapons and various structures for improved performance.
KOTH (King of the Hill)
Reworked claim duration logic.
Fixed remaining claim-time display when observing a KOTH actor.
Improved Koth Walker map widget
User Interface
Fixed chat UI randomly wrapping text.
Increased Poaching Hut icon size.
Fixed Wiki recipes overflowing past screen width.
Set UsedWalkerCap to 0 in map tile details (temporary until backend implementation).
Fixed Flotillian Walker Parts tech tree name.
ModKit Improvements
Implemented Import Mod button.
Added SlowTask windows when searching assets via AssetRegistry (better feedback during long tasks).
Fixed adding mod references.
Fixed ModKit Steamworks API issues.
Fixed ModKit crashes and general compatibility problems.
Exposed additional functions to Blueprints.
Source
Changelog.gg summarizes and formats this update. How we read updates.
