Full notes
Full Last Oasis update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Nomads! Season 6 Chapter 2 is live now! Most of the changes have been posted before and have been on the PTR for awhile, but the full comprehensive changelog with all changes since Chapter 1 is below. Our major focus for Chapter 2 has been bug fixing, polishing, balancing, and a bit more QoL.
What changed
- Events
- Gameplay
- Fixes
- Balance
- UI and audio
- Performance
We just want to thank everyone for your continued support and hope you enjoy Chapter 2! Please continue to provide your feedback here on Steam and in Discord, we really do try to read everything. It's important to get feedback from a wide variety of players, whether you've played the game for years or just discovered it. The schedule for the season will be as follows: Week 1 - Canyons Week 2 - Ancient Cities Event Week 3 - Volcanyon and Sleeping Giants Event Week 4 - Kali Spires and Volcano Event Week 5 - Asteroid Event Week 6 - Worm Event Stay tuned, in the coming weeks we'll have more to share about our long term plans and what our focus will be as we progress through Season 6!
Chapter 2 - Changelog 45354 World & Environment
Added rupu vines to all canyon rupu camps
Added toxic water lakes and cattail to Kali Spires
Made Ancient Windmills spawn randomly and continuously during Ancient City events
Added no-build area around Ancient Windmills
Added no-build radius to Totem of Power and parkour POIs
Added no build area around the Module Fabricator
Removed fake loot bag meshes from Nurr Lair camps
Fixed eruptions producing infinite obsidian rocks
Fixed Ancient Windmills showing incorrect HP
Fixed Ancient Windmills opening with very low tension
Optimized volcano lava planes
Reduced quantity of Ancient Tower loot
Combat & PvP
Fixed Slingshot not contributing to combat timers
Reduced damage required to add 1 second to the combat timer from 25 to 20
Added combat cooldown multiplier to fire arrows (5s combat timer for 20 damage)
Fixed PvP cooldown not displaying when hitting walker legs or wings
Reduced max walker combat cooldown to 10 minutes
Increased AOE self-damage from 1 to 20 per damage tick
Boosted Worm damage against medium and hard armor
Reduced bolts damage vs Reduction armor to 90% and vs Absorbing armor to 40%, reduced player damage by 25%
Increased Scattershot rotation rate
Increased Scattershot damage against higher-tier armor
Reduced Gunpod Ballista firing rate
Set firebolt speed threshold to 1 cm/s and allowed them to damage walkers without legs
Fixed player manning the Spider Ballista being unhittable
Fixed edge weapons clipping into bases
Fixed players dying while manning destroyed structures
Fixed animation bug when manning structures
Reduced Rupu Turret upkeep by 50%
Increased Rupu Turret activation timer to 10 minutes
Set Automaton weight to 500kg
Walker Combat, Rebuild & Mobility
Walker Rebuild Overhaul
Wings and legs now have independent fixed 3-minute rebuild timers
Wings and legs can be replaced after their timer expires regardless of combat timer
Replacement wing/leg HP now scales with walker hull HP:
100% hull HP = 100% replacement HP
75% hull HP = 50% replacement HP
At 50% hull HP, wings and legs cannot be replaced until the hull is fully repaired
Fixed Proxy and Cobra walkers becoming stuck after entering static mode
Disabled Battlefan on walkers without legs
Disabled explosions damaging heavily damaged walkers
Reduced asteroid impulse against walkers
Fixed various foliage collisions causing walkers to flip
Reduced Gogo and Lazaward collision impact force
Fixed Heavy Leg collisions being too large
Fixed Falco player collision to improve climbing along edges
Balance pass on Toboggan, Buffalo, Hornet, and Falco rigs, speed, handling, and weight
Significantly increased Capital Walker leg HP
Adjusted Nomad Walker upgrade and T1 leg costs
Reduced Dinghy max crew to 4, Mollusk to 3, and Toboggan to 5
Increased Rokker rotation rate
Enabled walker modules on Balang and Silur
Made gunpods packable
Added Large Spot to T3 Stiletto Rig
Added APT spot to T1 Proxy rig
Reduced APT level requirement to 10
Increased APT range
Base Building, Decay & Claiming
Reworked base decay to deal 2–4% of total structure HP instead of flat damage
Set decay grace period to 15 minutes before structures begin taking decay damage
Balance pass on building distance checks near friendly and enemy bases
Reduced Sand structure HP from 500 to 200
Set Sand Base Armor to Reinforced
Set repair cost of the Repair Hoist to 0 and reduced repair rate to 1 HP every 5 seconds
Reduced Maintenance Chest HP
Set T2/3 Maintenance Chest armor to Medium
Set T1 Maintenance Chest armor to Soft
Fixed placement collision on T1, T2, and T3 Maintenance Chests
Set Proxy Walker claim duration to 48 hours
Fixed incorrect Proxy claim timer display
Fixed Totem of Power despawn timer ticking while being claimed
Increased build cost and reduced HP of all purchasable furniture items
Weapons, Grapples & Equipment
Balance pass on all grapples
Reduced grappling hook quality bonus to 2% stamina reduction per tier
Fixed fast grappling hook cable being too stretchy
Fixed grappling projectiles being grappleable
Adjusted Fiber Glove, Rupu Fiber Glove, and Triple Stitch Boot armor values
Reduced fireproof module maximum reduction to 65%
Set Catapult armor to Medium
Added missing darts to Stinger and Gunpod Stinger
Swapped ceramic and obsidian Rok damage values and tech tree order
Swapped ceramic and chitin tool tiers
Moved Lava weapons to the Crafting Bench and added cotton to their recipe
Moved Iron tools to the Lathe
Moved all Nibiran crafting to the Smithing Station
AI, Creatures & Encounters
Reduced Papak roaming radius from 500m to 300m
Fixed Koa aggro targets and range, reduced collision force
Fixed Rupu aggroing players inside bases
Set Rupu Turrets to damage soft and medium structures
Fixed Rupu Turrets shooting players through wings
Overhauled Shaman Pit and fixed excessive loot generation
Reduced animal fat drops from Nurr and Lazaward by 50%
Reduced hide drops from Nurr and Lazaward by 50%
Resource, Crafting & Economy
Added rupu gel to burnable ingredients
Increased wood slab burn time
Reduced XP gained from salt crafting
Reduced flots gained from leveling from 31,250 to 3,000
Removed Cooked Corn and Apple Kambaro from the tech tree
Hid Packing Station from the tech tree
Removed Module Components from Cradle loot tables
Added Lightwood to Camelop recipe
Fixed missing Flotillan Walker Parts schematic
Displayed Mountable Nurr crafting everywhere
Fixed Buffalo and Hornet T4 upgrade materials changing incorrectly
Fixed Camelop liquid container and increased its capacity
Reduced respawn timer for iron ore and Nibiran minerals to 30m–2h
Moved Clay from T2 to T3 asteroids
Set Poaching Hut radius to 200m and limited nearby placement
Automation, Inventory & QoL
Implemented “Track Containers” button in the wiki to locate items in your base
Allowed inventory crafting to autopull resources from containers
Enabled resource autopulling by default
Removed autopulling from autocrafting stations
Added ability to autostack resources into containers based on existing contents
Added current rig name in the building screen when building on walkers
Removed level 15 requirement for the “Give Up” widget while downed
Adjusted tutorial order so Spider crafting occurs sooner
Disabled requiring walker part schematics to place construction sites
Increased obsidian container size
Quality Rework WIP:
Quality is now stored as a float
UI now displays the underlying average quality value
Technical Fixes & Performance
Various crash fixes and performance improvements
Fixed bug when joining private servers from the main menu
Fixed Fragment doubling XP when animations are interrupted
Fixed Lazaward continuously respawning
Fixed Asteroid harvestables not replicating properly
Fixed module crafting stations not spawning on some maps
Fixed scale of basket mesh
Fixed chair collisions allowing clipping into walkers
Fixed target UI displaying incorrectly in some cases
Fixed Scattershot MTX skins being inverted
Fixed Door Flag MTX
Fixed Tech Tree long item names for MTX masks
Fixed crafting category names, icons, and descriptions
Fixed incorrect walker health calculations and UI display
Moved regional prime times later in the day
Set all MTX customizations to use flots instead of resources
Source
Changelog.gg summarizes and formats this update. How we read updates.
