Full notes
Full Last Farewell update
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What changed
- Gameplay
- Balance
- Server
- Performance
- Fixes
Last Farewell changes
Hey Hey Survivors, We’re here to bring you our first patch! First of all, thank you to everyone who has given their feedback on our game so far, We’ll try our best to polish out the issues you guys pointed out, as well as work our hardest to implement more features and gameplay elements to the game. But all in its due time, and on today’s menu, we mostly have light bug fixes we were able to solve during the weekend.
Character updates
Updated character backwards movement speed from 35% to 60% of walk speed.
Item updates
Item despawn countdown increased from 30 to 45 seconds From feedback, we’ve concluded the time was too low.
Misc.
Minor network performance updates
Minor building optimization updates
Added: Option to toggle Friendly Fire in the host menu
Removed: Custom lobby names
Bug Fixes
A crash from equipping items from a hot-bar slot at the very end of a consumption animation should be resolved.
Keybindings should no longer reset in between games or during gameplay.
Fixed broken animations on loot containers.
Updated faulty image among the in-game tips.
On the horizon
At the moment our main focus is going to be resolving bugs and making the game run as smoothly as possible. For this reason, you can expect us to update the game quite frequently until it moves into a more stable state.
Again, we deeply appreciate the time you've taken to send us your bug-reports and your feedback on Last Farewell. Keep Surviving and don't shy away from letting us know how we can make the game more enjoyable for you!
-Flat Tail Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
