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Steam News8 April 20262mo ago

Last Epoch Patch 1.4.3 Notes

Class and Skill Updates General Skill Changes Ability Usage: Channeled abilities now only end when you have insufficient mana for an uninterrupted duration of 0.2 seconds.

Full notes

Full Last Epoch update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

46 fixes2 additions9 changes2 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
  • Store
  • Server
changedGeneral Skill ChangesAbility Usage: Channeled abilities now only end when you have insufficient mana for an uninterrupted duration of 0.2 seconds. This resolves a case where Warpath could end due to insufficient mana despite Void Well restoring your mana.
changedGeneral Skill ChangesThe player is now restricted from using any ability while portaling within the Monolith of Fate. This prevents an issue where using abilities with a movement component at the same time as transitions in monolith could result in the player ending up in the wrong spot.
changedAcolyteBone Curse's aura mode from the Signet of Agony node on its skill tree now requires a button press to toggle instead of toggling on and off as you hold down the button.
changedGeneral UIIf an item changes it's properties while the inventory is opened, it will now immediately update in the UI. For example: The Cuckoo will now refresh it's display when it turns into an exalted item as a result of killing enemies without needing to close and re-open the inventory menu.
changedGeneral UIUpdated the font color to black (from white) for all Unique & Set items coloring options to increase readability.
addedSkillsSentinel: Forge Strike: Added sound to the impact of the ability.

Class and Skill Updates

General Skill Changes

  • Ability Usage: Channeled abilities now only end when you have insufficient mana for an uninterrupted duration of 0.2 seconds. This resolves a case where Warpath could end due to insufficient mana despite Void Well restoring your mana.

  • The player is now restricted from using any ability while portaling within the Monolith of Fate. This prevents an issue where using abilities with a movement component at the same time as transitions in monolith could result in the player ending up in the wrong spot.

Rogue

  • Lethal Mirage: Mirages now prioritize targeting enemies that are not invulnerable.

Acolyte

  • Bone Curse's aura mode from the Signet of Agony node on its skill tree now requires a button press to toggle instead of toggling on and off as you hold down the button.

Quality of Life

General UI

  • If an item changes it's properties while the inventory is opened, it will now immediately update in the UI. For example: The Cuckoo will now refresh it's display when it turns into an exalted item as a result of killing enemies without needing to close and re-open the inventory menu.

  • Updated the font color to black (from white) for all Unique & Set items coloring options to increase readability.

Visual and Sound

Skills

  • SentinelForge Strike: Added sound to the impact of the ability.

Bug Fixes

Skills and Passives

Acolyte

  • Chthonic FissureFixed an issue where allocating of Gloom and Flames and The Sunderer's Domain was incorrectly restricting the player to 1 fissure maximum. With both nodes allocated, you will create two fissures with one cast, and you are limited to a maximum of 3 fissures.
  • Summon Bone GolemFixed an issue where the death animation wasn't played correctly.
  • Summon Skeletal MageFixed an issue where Pyromancers and Cryomancers were not converting poison chance to ignite chance or chill chance, respectively. This also corrects the descriptions of these nodes to state their actual behavior: they convert poison chance from all sources to ignite or chill chance, not just from sources within the tree.
  • Summon Skeletal MageFixed an issue where moving to a new area could cause your summoned Mages to change to incorrect amounts of each type compared to what you had beforehand.

Rogue

  • Explosive TrapAdded alt text to the Blast Rain node tooltip to add clarity of the existing functionality of the node, that being: When Explosive Trap is a bow skill, it cannot be imitated by shadows. (NOTE: The updated alt text has not yet been localized to non-english languages).
  • FlurryFixed an issue where the visual effects were not aligned when using a spear.
  • Heartseeker: Burning blades created using Blades of the Pyre node in heartseeker no longer spawn at the player's feet for 1 frame.

  • Shadow RendFixed an issue where the second shadow from Tabi of Dusk and Dawn was not able to receive the more damage from Hidden Strength.
  • Shadow RendFixed an issue where the shadow's attack was not affected by additional critical strike chance for skills used by shadows.
  • Shadow RendMoon Frenzy's more damage while you have frenzy now scales with increased effect of frenzy on you.

Mage

  • GlacierFixed a small visual issue.
  • Flame ReaveFrenzied Flame's additional melee fire damage while you have frenzy now scales with increased effect of frenzy on you.

Primalist

  • UpheavalFixed an issue where it would behave strangely if used at cliff edges.

Sentinel

  • Healing HandsFixed an issue where the traversal skill node (Rahyeh's Chariot) had a longer than intended cooldown.

Items

  • Fixed an issue where items with champion affixes were not giftable.

  • Kuzon's Set: The two piece set bonus now works correctly with the Firebreathing and Umbral Conflagration nodes on Cinder Strike for generating Dancing Dragon stacks.

Campaign

  • Fixed some locations where footstep audio was incorrect for the surface.

  • Seafloor ColosseumFixed an issue where the Lagon quest would not progress if you misclicked in the dialogue at a certain point.
  • The GardenFixed an issue where clicking on the transition object into the town proper could sometimes bring you back to the location you came from instead.

Monolith

  • Fixed an issue where the Fractured Omen's and Epoch Quest Mastery quests had indicators at every timeline waypoint in the map menu.

  • Fixed another potential cause of offline echo complete portals sometimes not working.

  • Fixed case where a server error could cause an LE-63 when attempting to enter an echo. This would prevent entering a new echo despite, from the player perspective, being in a perfectly valid state to do so.

  • Fractured PrisonFixed an issue where respawning in the encounter was not properly using boss respawn flow.

Random Encounters

  • Omen WindowsFixed an issue where players with 0 timeglass fragments would not be able to shatter the timeglass core.
  • Omen WindowsFixed an issue where, in party play, sometimes rewards wouldn't spawn for some party members.

Enemies

  • Desert Goliath RiderFixed an issue where some of its attacks were not syncing their visuals correctly in online.
  • Ice GoliathFixed an issue where its cannonball attack did not have a visual indicator.
  • Imperial Pyromancers: They were so happy to be included in Omen Windows that they overdid the Pyromancy a bit, and have been toned down. Ignites they inflict no longer penetrate all player resistances.

  • Rahyeh Soldier Siege EngineerFixed a minor visual issue when they were summoning an Eye of Rahyeh.
  • Scalebane SaboteurFixed an issue where it was not moving correctly.
  • Scalebane SaboteurFixed an issue where its projectiles weren't shown correctly in online.
  • Vaion The Arsenal (Sentinel Arena Boss)Fixed an issue where one of its attacks had an erroneous pink texture.
  • Zigguraut of RuinFixed an issue where the its charge attack was scaling its damage with level far more than intended. This should result in this attack hitting much less hard when encountering this enemy in monoliths and other endgame activities.
  • Zigguraut of Ruin: Its charge attack now only applies one stack of void and physical resistance shred, rather than 3.

  • Zigguraut of Ruin: Its projectile attack now only applies one stack of voids resistance shred, rather than 3.

UI

  • Character SelectFixed an issue where, with a controller, you could not navigate left back to the class previews from the skill preview section.
  • ControllerFixed an issue where when some popup menus would appear, controller focus would remain on the menu beneath it.
  • ControllerFixed the virtual cursor not working on some windows.
  • Cosmetics ShopFixed the Primalists hand snapping back and forth while previewing cosmetics.
  • Echo Web UIFixed an issue where the island tooltip would not display properly if using a DualSense controller.
  • Echo Web UIFixed an issue where using the back button (O) on a DualSense controller would close the map.
  • Forgotten KnightsFixed an issue that caused you to get multiple forgotten knights tutorial prompts per session.
  • Item TooltipsFixed inconsistent rounding when viewing ranges on some affixes.
  • Loot FilterFixed an issue where closing a rule window would prevent opening another rule until the loot filter menu as a whole was closed and re-opened.
  • Loot FilterFixed an issue with number input fields that made it so you couldn't clear those fields, only change the number.
  • Loot FilterFixed an issue where toggling the loot filter off/on with a hotkey could break and not allow toggling back on/off.
  • Settings MenuFixed an issue where the color picker for floating health bars did not have sound feedback.
  • StashFixed an issue when opening the configure tab panel, the current color/Icon of the tab wasn't selected automatically.
  • StashFixed an issue where duplicated tabs had linked priorities meaning that any changes in the duplicated tab also affected the original.
  • Loot FilterFixed an issue where duplicated conditions had linked priorities meaning that any changes in the duplicated condition also affected the original.

Other

  • Fixed an issue that could lead to loading screens failing to be removed after scene load completed.

  • Fixed an issue where clicking enter game on another character while loading into game with another could result in entering game in an odd state.

  • Fixed an issue with clipping on Primalist with the Scourge Of The Depths cosmetic equipped.

  • Fixed some occasions where the scene would not apply proper lighting settings.

Source

Steam News / 8 April 2026

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