In this update9
Full notes
Full Last Epoch update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Store
- Performance
Last Epoch changes
Omen Windows
Adjusted the size of the Omen Windows in the Omen's Veil Woven Echo to provide slightly more space where all three windows overlap.
Class and Skill Updates
Sentinel
Shield Throw: The Sentinel affix which converts Shield Throw to void now behaves more in line with expectations for a conversion. It causes bleed chance to be converted to time rot, physical resistance shred to be converted to void resistance shred, it converts Lava Burst to void, and it causes effects within the tree related to fire or ignite to instead affect void or time rot.
Rogue
Bladestorm: The Shadowstorm node can now also be triggered by the thrown daggers from Shadow Cascade's Dagger Dance node.
- BladestormAdded visual effects to indicate when the Shadowstorm effect is triggered.
Quality of Life
The chat window is now interactable while your character is dead.
Stat conversion effects will now be reflected in your character sheets. For example: If you had 42% Bleed chance and 5% Ignite chance but then you get an effect that converts 100% of Bleed Chance into Ignite Chance, your character sheet will now reflect your totals as: 0% Bleed Chance and 47% Ignite Chance.
Reaching level 15+ on a character while having the forging basics quest active will automatically complete it.
Visual and Sound Updates
- Volcanic OrbUpdated the visual effects.
- Serpent StrikeAdded some visual effects to Primal Serpents.
- TransplantUpdated the visual effects.
- Shield ThrowAdded new visual effects for Shield's Throw Lava Burst conversion.
Fractal Evade: Rocks now feature a dissolve transition when despawning.
Bug Fixes
Fixed an issue where atmospheric effects could be carried through scenes with incorrect settings.
- Fractured EarthquakeFixed an issue where it would sometimes spawns with a missing material for the crack decal for aftershocks.
- Dragon Fang Shadow CascadeFixed an issue where the cosmetic would not apply if the node Porcupine's Wrath was allocated.
Skills and Passives
Fixed a bug where the recently added change to prevent channeled abilities from ending within 0.2 seconds of having insufficient mana was not applying in some cases. This is expected to correctly resolve the issue of Warpath's channel ending despite Void Well restoring your mana.
- AcolyteRip Blood: Fixed the necrotic variant not increasing its area with the "Crimson Flood" node.
- AcolyteRip Blood: Fixed an issue where the splatter decals were not scaling visually with skill upgrades.
- AcolyteSummon Volatile Zombie: Fixed an issue where Dread Shades from Emerging Terrors could sometimes be cast on the wrong minions.
- AcolyteTransplant: Fixed an issue where the abilitiy visuals were not scaling visually with skill upgrades.
- PrimalistSerpent Strike: Fixed an issue where it was missing an Area tag.
- RogueAerial Assault: Fixed an issue where it's sub skills were not gaining damage from the Avian Hunter node, the Storm on the Horizon node, or the Rhythm passive.
- RogueBladedancer Passives: Fixed an issue where Dive bomb and Falcon Strikes were not able to generate Flow.
- RogueShift: Fixed an issue where the visual effects were not displaying after the first time it was used in a scene.
- RogueDancing Strikes: Fixed an issue where the character could end up t-posing when unspeccing the Twin Blades node (making them ineligible to use the ability) and then attempting to use the ability.
- SentinelDevouring Orb: Fixed an issue that made Devouring orb area not visually scale in online.
- SentinelJudgement: Fixed an issue where the sound and visual effects for Judgement's Holy Eruption node would not be synchronized when the duration of Consecrated Ground was modified.
- SentinelJudgement: Fixed an issue where the sound and visual effects for Judgement's Holy Eruption node would play much earlier than intended when the Anointed node was Allocated.
Campaign
- End of TimeFixed a minor visual issue where some of the upper scene elements could appear improperly faded.
End of Time: Player visuals should no longer clip into the floor.
- The Immortal SummitFixed an issue with footstep sounds not being correct on certain surfaces.
- The Lower SewersFixed an issue where there was a section that could not be traverssed using WASD control setting.
- Maj'ElkaFixed an issue where Grand Theft Eagle quest would point to the wrong direction.
- The Sky ChainsFixed an issue where characters feet could sink into the ground in certain sections.
- Soreth'KaFixed an issue where the feet of chicken's in the scene were clipping into the ground.
- The SummitFixed an issue with footstep sounds not being correct on certain surfaces.
Monolith
Fixed an issue that caused incorrect stability rewards in party play for non-host players.
- Occupied HeoboreaRemoved an erroneous invisible wall in the quest echo.
- Woven EchoCorrupted Tower: Fixed issue where having an idle party member in the monolith or Echo of a World could block progression.
Random Encounters
Fixed an issue where certain areas of procedurally generated zones (Tombs, Cemeteries, Caves) were impassable / had "invisible walls".
- Omen WindowsFixed Omen lines in chat not displaying the type of Omen that said them.
- Primal HuntFixed an issue that sometimes caused the Skarven's vendor UI to not show any items.
- TombsFixed an issue where decorative objects could spawn in such a way that there were small islands of valid navmesh between them and walls, using traversal skills at the right angles could lead players to end up in these spots and stuck.
Factions
- Forgotten KnightFixed an issue where the Harbinger icon by timelines islands wasn't dynamically updating when they were killed.
Enemies
- Alexos, the Frozen MawTheir Rimy Gaze was just a bit too formidable, and has been adjusted to be considerably less lethal.
- Congealed SludgeFixed an issue that was causing Congealed Sludge ranged attacks and a small selection of other enemy abilities to count as both Hit Damage and Damage over Time. This had a side effect of their damage scaling much more aggressively with corruption than intended and therefore dealing far too much damage at high corruption.
Congealed Sludge: They have overstayed their welcome, and been ritually executed for crimes against travelers across the world. They now deal tremendously less damage at all levels with their Grime Belch (formerly known as Poison Bone Spike) and Poison Death Explosion attacks, especially at high levels of corruption (1000+).
Congealed Sludge: Their Grime Belch is no longer undodgable, and no longer counts as a DoT.
- Emperor of CorpsesFixed an issue where sometimes the large explosion indicator wouldn't match its hitbox. Note: Once this has been out for a while and no reports have come in saying it's still broken, we will return the attack to it's previous damage values.
- Forged SoldierFixed the fireball attack floating in mid-air.
The Grave Engine: Their Immortal Scorch, colloquially referred to as the "Stinger Laser", found a stitch in time which it was abusing to deal endgame boss levels of damage. Its damage now properly ticks once every .25 seconds, instead of once every half millisecond, and is properly flagged as a DoT.
Ice Goliaths and Alexos, the Frozen Maw: They have lost a bit of weight and now deal slightly less damage with their Cannonball attacks.
- RabbitsFixed an issue where rabbits in Chapter 1 had a visual issue.
- Thunder DragonFixed the ground indicators for it's shake attack lingering after it died.
- Wretchblade the DoomedHas been dooming a few too many travelers with his basic melee attacks than reasonable for such an innocuous attack. The base damage of his melee attacks has been reduced to a more reasonable level in line with other champion basic attacks.
UI
- DungeonFixed an issue where controller navigation stopped working after inserting a key into a dungeon entrance panel.
- Echo WebFixed an issue where echo rewards would be incorrectly displayed for echoes that you'd previously died in.
- Skill TooltipsFixed an issue where viewing the tooltip for any of rogue weapon dependent ability from the abilities menu would show an incorrect DPS value. This issue was not occuring if the tooltip was viewed from the skill bar.
Source
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