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Steam News2 April 20263mo ago

Last Epoch Hotfix 1.4.2.2 Notes

Bug Fixes Fixed an issue that could result in audio becoming degraded over long play sessions under certain circumstances. This would sometimes lead to degraded overall client performance as well.

Full notes

Full Last Epoch update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition0 changes0 removals
  • UI and audio
  • Fixes
  • Gameplay
fixedBug FixesFixed an issue that could result in audio becoming degraded over long play sessions under certain circumstances. This would sometimes lead to degraded overall client performance as well.
fixedBug FixesFixed a potential cause of Monolith Echo Complete portals not functioning in certain circumstances in offline.
fixedBug FixesFixed an instance of an issue that would cause characters get stuck while using Dancing Strikes in online. This may still happen due to a separate bug we are investigating, but should be less common.
addedNew FeaturesInput: Added a dedicated setting for WASD to define whether Evade is directed by character movement or cursor. By default, it is set to character movement. Note : We are aware that Shadow Rend targeting has been difficult for many players using the WASD control scheme. The above new setting allows players to treat Evade separately from typical ability targeting so that other movement abilities, like Shadow Rend, can be set to follow the cursor even if you want Evade to follow Character Movement. To do that, simply set the Keyboard Movement - Movement Abilities setting to “All - FollowsCursor”.

Last Epoch changes

fixedFixed an issue that could result in audio becoming degraded over long play sessions under certain circumstances. This would sometimes lead to degraded overall client performance as well.
fixedFixed a potential cause of Monolith Echo Complete portals not functioning in certain circumstances in offline.
fixedFixed an instance of an issue that would cause characters get stuck while using Dancing Strikes in online. This may still happen due to a separate bug we are investigating, but should be less common.
addedInput: Added a dedicated setting for WASD to define whether Evade is directed by character movement or cursor. By default, it is set to character movement. Note : We are aware that Shadow Rend targeting has been difficult for many players using the WASD control scheme. The above new setting allows players to treat Evade separately from typical ability targeting so that other movement abilities, like Shadow Rend, can be set to follow the cursor even if you want Evade to follow Character Movement. To do that, simply set the Keyboard Movement - Movement Abilities setting to “All - FollowsCursor”.

Bug Fixes

  • Fixed an issue that could result in audio becoming degraded over long play sessions under certain circumstances. This would sometimes lead to degraded overall client performance as well.

  • Fixed a potential cause of Monolith Echo Complete portals not functioning in certain circumstances in offline.

  • Fixed an instance of an issue that would cause characters get stuck while using Dancing Strikes in online.

    • This may still happen due to a separate bug we are investigating, but should be less common.

New Features

  • Input: Added a dedicated setting for WASD to define whether Evade is directed by character movement or cursor. By default, it is set to character movement.

    • NoteWe are aware that Shadow Rend targeting has been difficult for many players using the WASD control scheme. The above new setting allows players to treat Evade separately from typical ability targeting so that other movement abilities, like Shadow Rend, can be set to follow the cursor even if you want Evade to follow Character Movement. To do that, simply set the Keyboard Movement - Movement Abilities setting to “All - FollowsCursor”.

Source

Steam News / 2 April 2026

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