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Steam News4 August 202610d ago

Dev Diary: Base Upgrades, Specialists, and the Radio Tower

It's been a while since I last shared what I've been working on. Time to fix that! What I'm working on Two weeks ago I mentioned I'd started on meta progression.

In this update4

Full notes

Full Last convoy update

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What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedWhy it's taking longer than expectedIt's taken more time than I planned, because one thing leads to another. In the story, we don't just scavenge scrap and gas — we rescue people, and not just anyone: \ specialists\ . So they need to be useful for something — for example, for developing the base. And among the base buildings there's a \ radio tower\ that unlocks access to the story and quests — which means the story and quests themselves need to exist. I'm not ready to ship all this piecemeal: the mechanics are too tightly connected. That's why there's no big news yet, even though a colossal amount of work has been done under the hood over these two weeks.

Last convoy changes

changedIt's taken more time than I planned, because one thing leads to another. In the story, we don't just scavenge scrap and gas — we rescue people, and not just anyone: \ specialists\ . So they need to be useful for something — for example, for developing the base. And among the base buildings there's a \ radio tower\ that unlocks access to the story and quests — which means the story and quests themselves need to exist. I'm not ready to ship all this piecemeal: the mechanics are too tightly connected. That's why there's no big news yet, even though a colossal amount of work has been done under the hood over these two weeks.

It's been a while since I last shared what I've been working on. Time to fix that!

What I'm working on

Two weeks ago I mentioned I'd started on meta progression. Since then I've also released the demo, and marketing takes time too — but the main focus right now is \ base upgrading\.

Why it's taking longer than expected

It's taken more time than I planned, because one thing leads to another. In the story, we don't just scavenge scrap and gas — we rescue people, and not just anyone: \ specialists\. So they need to be useful for something — for example, for developing the base. And among the base buildings there's a \ radio tower\ that unlocks access to the story and quests — which means the story and quests themselves need to exist. I'm not ready to ship all this piecemeal: the mechanics are too tightly connected. That's why there's no big news yet, even though a colossal amount of work has been done under the hood over these two weeks.

Testing

There's one more problem: I'm on my own, and testing is a full-time job in itself. So in parallel I'm automating the meta-game testing — so the update can come out as soon as possible with as few bugs as possible.

Base screenshots

And so these aren't just empty words — here are a few screenshots.

If you haven't tried the demo yet — now's a great time, and wishlists and reviews really help the project. The next post will hopefully be about the radio tower and quests.

Source

Steam News / 4 August 2026

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