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- Last convoy
Dev Diary: Base Upgrades, Specialists, and the Radio Tower
It's been a while since I last shared what I've been working on. Time to fix that! What I'm working on Two weeks ago I mentioned I'd started on meta progression. Since then I've also released the demo, and marketing tak…
Patch notes1 changeGameplay - Last convoy
Demo's out: we're rolling toward release
The Last Convoy demo is live on Steam — free, no sign-up, no strings attached. In short: a survivors-like where, instead of a character, you've got a growing road train. We drive through a dying world, and every car you…
Announcement1 changeMaps - Last convoy
The Playtest Lives: New Global Map
Remember signing up for the Last Convoy playtest? Well, it's still alive, and a big update just landed — a brand-new global map interface. When I was making the global map, I looked to RimWorld for reference. And there,…
Announcement4 changesUI/audioMaps - Last convoy
Dev Diary #1
I haven't abandoned the game, whatever some of you might have thought. I just overslept, spaced out, dropped the ball, fumbled it, blanked, choked, goofed up, froze — long story short, I missed the registration deadline…
Announcement1 changeMaps - Last convoy
Gamepad and Steamdeck Support
This is more of a test post I'm writing to figure out how the news and announcements system works. I spent my weekend adding gamepad and Steamdeck support. I'm happy with the result, and I hope you like it too.
Announcement1 changeGameplay





