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Steam News18 May 20188y ago

Devblog #9 Level Up!

Last week, we focused on improving the level design. There's much more variety in terms of tiles that spawn in the world now.

Full notes

Full Lamplight Station update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedLast week, we focused on improving the level design. There's much more variety in terms of tiles that spawn in the world now. The level also received some tweaks to make it easier to travel up/down in the level and increase the verticality a bit.

Lamplight Station changes

changedLast week, we focused on improving the level design. There's much more variety in terms of tiles that spawn in the world now. The level also received some tweaks to make it easier to travel up/down in the level and increase the verticality a bit.

Last week, we focused on improving the level design. There's much more variety in terms of tiles that spawn in the world now. The level also received some tweaks to make it easier to travel up/down in the level and increase the verticality a bit.

Highrise offices will be a good place to find rare items, such as wood, used in flooring only the most luxurious areas.

Terraced 'apartments' can provide a quick escape from the cold, and a way to travel up or down in the station.

Various storefronts can contain food items, or electronic components.

Stairways provide quick access to some of the upper levels of the station.

These industrial cooling towers actually house tenement housing in the large cavities within.

Skywalks connect some of the more well-to-do housing and office units.

Source

Steam News / 18 May 2018

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