Full notes
Full Lakehopper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Server
- Fixes
Hi pilots!
I'm pushing the latest beta update to the main branch, bringing the game's version up to 0.3.4. The main focus of this update is technical changes under the hood to prepare for future updates. These major technical changes aren't visible at all as a player, so best case scenario, you won't see any changes in game.
I've also added a Turn Coordinator instrument and slightly rearranged the instrument panel to accommodate it. Another small addition is a particle effect when unbolted parts break off during assembly, making it clear that this is an intentional game mechanic, not a bug!
The full changelog is below. More specifics and full explanations can be found in the previous beta changelogs here:
[dynamiclink href="https://steamcommunity.com/games/4209010/announcements/detail/681876347864220017"][dynamiclink href="https://steamcommunity.com/games/4209010/announcements/detail/681876347864220208"]Changelog
Major Changes
SubassemblyManager refactor: complete refactor of core part code.
Added Turn Coordinator to instrument panel.
Improvements
Added a particle effect for when parts disconnect during building, if they've not been bolted down and too many parts are attached to the assembly. Yellow sparks will fly where connections are broken. This is intended to make it clearer that this is intentional, and not a bug.
Bugfixes
Fixed a bug where if the game failed to update a subassembly's collider, it would get stuck trying to retry that update, causing massive lag.
Fixed a bug where parts were placed in the wrong part of the hierarchy when the player attaches them in a specific way.
Fixed an issue where the hand truck's center of gravity would change after being stored in the plane, causing it to start falling over on level ground.
Source
Changelog.gg summarizes and formats this update. How we read updates.
