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Steam News18 May 20261mo ago

0.3.4 Beta update

Some bugfixes and a particle effect to make it clear that parts disconnecting during the build process is intentional, not a bug. This update is on the beta branch.

In this update3

Full notes

Full Lakehopper update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition1 change0 removals
  • Compatibility
  • Server
  • Fixes
changedSome bugfixes and a particle effect to make it clear that parts disconnecting during the build process is intentional, not a bug. This update is on the beta branch. Switch to the beta branch in Steam to try out these updates before I push them to the default branch later this week.
addedImprovementsAdded a particle effect for when parts disconnect during building, if they've not been bolted down and too many parts are attached to the assembly. Yellow sparks will fly where connections are broken. This is intended to make it clearer that this is intentional, and not a bug.
fixedBugfixesFixed a bug where if the game failed to update a subassembly's collider, it would get stuck trying to retry that update, causing massive lag.
fixedBugfixesFixed a bug where parts were placed in the wrong part of the hierarchy when the player attaches them in a specific way.

Lakehopper changes

changedSome bugfixes and a particle effect to make it clear that parts disconnecting during the build process is intentional, not a bug. This update is on the beta branch. Switch to the beta branch in Steam to try out these updates before I push them to the default branch later this week.
addedAdded a particle effect for when parts disconnect during building, if they've not been bolted down and too many parts are attached to the assembly. Yellow sparks will fly where connections are broken. This is intended to make it clearer that this is intentional, and not a bug.
fixedFixed a bug where if the game failed to update a subassembly's collider, it would get stuck trying to retry that update, causing massive lag.
fixedFixed a bug where parts were placed in the wrong part of the hierarchy when the player attaches them in a specific way.

Some bugfixes and a particle effect to make it clear that parts disconnecting during the build process is intentional, not a bug. This update is on the beta branch. Switch to the beta branch in Steam to try out these updates before I push them to the default branch later this week.

Changelog

Improvements

  • Added a particle effect for when parts disconnect during building, if they've not been bolted down and too many parts are attached to the assembly. Yellow sparks will fly where connections are broken. This is intended to make it clearer that this is intentional, and not a bug.

Bugfixes

  • Fixed a bug where if the game failed to update a subassembly's collider, it would get stuck trying to retry that update, causing massive lag.

  • Fixed a bug where parts were placed in the wrong part of the hierarchy when the player attaches them in a specific way.

Happy skies!

Source

Steam News / 18 May 2026

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