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Steam News2 June 20261mo ago

Lakehopper 0.3.5 Update: A Bunch O' Bugfixes

Hello pilots! Got a bunch of bugfixes here, mostly related to the technical refactor done in 0.3.3 and 0.3.4. There's nothing too spectacular that requires extra explanation, so let's go straight to the changelog!

Full notes

Full Lakehopper update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello pilots!

What changed

4 fixes1 addition1 change0 removals
  • Gameplay
  • Fixes
fixedBugfixesFixed an issue related to incorrectly configured attachments on a certain preset group of parts. The preset fully assembled tank parts in Manypeaks were incorrectly configured and would fail to properly attach to each other. This was causing issues with colliders, which was then causing issues with loading from a save file and returning to Manypeaks. Turns out the game doesn't like dealing with colliders hundreds of kilometers long... If you were having issues flying to Manypeaks multiple times, or save files in Manypeaks failing to load, this is likely why. This fix should allow for those save files to work properly, but if you're still having issues, let me know in the discussion forums.
fixedBugfixesFixed an issue where the propeller wasn't spinning if assembled in a certain order. The plane was still producing thrust, but the propeller wasn't animating. This is fixed now.
fixedBugfixesFixed an issue where gauges that show fuel tank levels weren't being updated properly when the tanks were removed from the plane and not replaced.
fixedBugfixesFixed an issue where the plane was creating a collider that was interacting with held parts, causing the "ghost" to move around when it shouldn't.
changedBugfixesThe hydrogen tanks were far too strict on what parts were allowed to be missing from the subassembly. Previously, one missing accessory on a single H2 tank would cause the entire system to become inoperable and not able to be filled or provide H2. Each tank's state is now calculated individually. If a tank is missing an accessory (essentially leaving the tank open and unable to hold H2), only that tank will fail, while the other tanks will work as expected. This greatly reduces the penalty for minor assembly errors on easy to miss parts.
addedBugfixesWork continues on the next major update with new content, but these fixes were important enough to prioritize. More soon!

Got a bunch of bugfixes here, mostly related to the technical refactor done in 0.3.3 and 0.3.4. There's nothing too spectacular that requires extra explanation, so let's go straight to the changelog!

Changelog

Bugfixes

  • Fixed an issue related to incorrectly configured attachments on a certain preset group of parts.

    • The preset fully assembled tank parts in Manypeaks were incorrectly configured and would fail to properly attach to each other. This was causing issues with colliders, which was then causing issues with loading from a save file and returning to Manypeaks. Turns out the game doesn't like dealing with colliders hundreds of kilometers long...

    • If you were having issues flying to Manypeaks multiple times, or save files in Manypeaks failing to load, this is likely why. This fix should allow for those save files to work properly, but if you're still having issues, let me know in the discussion forums.

  • Fixed an issue where the propeller wasn't spinning if assembled in a certain order. The plane was still producing thrust, but the propeller wasn't animating. This is fixed now.

  • Fixed an issue where gauges that show fuel tank levels weren't being updated properly when the tanks were removed from the plane and not replaced.

  • Fixed an issue where the plane was creating a collider that was interacting with held parts, causing the "ghost" to move around when it shouldn't.

  • The plane's autopilot state is now correctly saved and set when loaded.

  • The hydrogen tanks were far too strict on what parts were allowed to be missing from the subassembly. Previously, one missing accessory on a single H2 tank would cause the entire system to become inoperable and not able to be filled or provide H2. Each tank's state is now calculated individually. If a tank is missing an accessory (essentially leaving the tank open and unable to hold H2), only that tank will fail, while the other tanks will work as expected. This greatly reduces the penalty for minor assembly errors on easy to miss parts.

Work continues on the next major update with new content, but these fixes were important enough to prioritize. More soon!

Happy skies!

Source

Steam News / 2 June 2026

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