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Steam News27 June 20224y ago

[LPDF v0.2.0] Multiplayer and game mode implementation

Hello ! Sorry for the lack of news since the release of the game, but lets face it we didnt even met our most basic objective so it will be hard for us to keep going (except a big miracle).

In this update4

Full notes

Full La Porte des Fauconniers : Guerre Médiévale update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello !

What changed

0 fixes2 additions17 changes0 removals
  • UI and audio
  • Gameplay
  • Server
changed2. UI improvementYou can activate several option allowing you to get a better understanding of the gameplay :
changed2. UI improvementMarker under your units feet
changed2. UI improvementOver effect on your opponent troops
changed2. UI improvementPop-up of damage inflicted / taken as the player
changed2. UI improvementYour name and name of the opponents player
changed2. UI improvementVariety of bugfixes around UI

La Porte des Fauconniers : Guerre Médiévale changes

changedYou can activate several option allowing you to get a better understanding of the gameplay :
changedMarker under your units feet
changedOver effect on your opponent troops
changedPop-up of damage inflicted / taken as the player
changedYour name and name of the opponents player

Sorry for the lack of news since the release of the game, but lets face it we didnt even met our most basic objective so it will be hard for us to keep going (except a big miracle). We tried, we failed,"c'est la vie".

But we wont let our only production in the stat it was during its release so except a few patch before we give you our final "au revoir".

Alpha 0.2.0 Patch note coming in July 2022

1. Multiplayer implementation

At the release of this patch, you will be able to play in 1vs1 and 2vs2 in P2P multiplayer featuring 2 game modes :

  • 1vs1 and 2vs2 with normal sized unit

  • 1vs1 with x2 soldiers per unit and per player.

2. UI improvement

You can activate several option allowing you to get a better understanding of the gameplay :

  • Marker under your units feet

  • Over effect on your opponent troops

  • Pop-up of damage inflicted / taken as the player

  • Your name and name of the opponents player

  • Variety of bugfixes around UI

3. Gameplay improvement

  • Implementation of victory condition to push the player to fight in a certain area (time limit, capture the flag, death count)

  • As you die, you become a gosth but can still manage your troops (only in multiplayer)

  • Improved animation behavior of both player and unit to smooth player vs IA interaction

  • Spell now override normal animation so they are always casted instantly

  • Implementation of many missings units and hero abilities in the skill trees

  • Some slight IA improvement but we will try to fix the IA saturation when several soldiers try to reach the same target

  • Gameplay will be overhauled later to make it more slower in multiplayer particulary in player vs player gameplay

4. Overall improvement

  • Greatly improved sounds

  • Now units play a battle sounds when many agents are involved

  • All sergents now have unique voice line

  • Sounds are now played correctly when you are using spell or your weapon

  • Added sounds linked to units (charge yelling for exemple)

  • Lot of little bugfixes and correction

What's it for this patch coming in early July !

We wish you to be more sucessfull than us in your project and life and we will be pleased to meet you in multiplayer when the 0.2.0 is released !

Source

Steam News / 27 June 2022

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