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- La Porte des Fauconniers : Guerre Médiévale
[LPDF v0.2.0] Multiplayer and game mode implementation RELEASE
Alpha 0.2.0 Patch note coming in July 2022 1. Multiplayer implementation At the release of this patch, you will be able to play in 1vs1 and 2vs2 in P2P multiplayer featuring 2 game modes : 1vs1 and 2vs2 with normal size…
Patch notes4 changesUI/audioBalance - La Porte des Fauconniers : Guerre Médiévale
[LPDF v0.2.0] Multiplayer and game mode implementation
Hello ! Sorry for the lack of news since the release of the game, but lets face it we didnt even met our most basic objective so it will be hard for us to keep going (except a big miracle). We tried, we failed, "c'est l…
Patch notes17 changesUI/audioBalance - La Porte des Fauconniers : Guerre Médiévale
Hotfix 0.1.11
Hello all ! Little hotfix to renforce the taunt appearance in melee, some adjustement to lance length and a some balance change to the map "defend the deer mount" which has been proven to be quiet hard during a stream y…
Announcement1 changeFixMaps - La Porte des Fauconniers : Guerre Médiévale
Alpha Patch 0.1.1
Hello everyone, We are happy to announce our first patch for " La Porte des fauconniers ". It contains the following changes : - First iteration of the taunt system for inactive melee units. As always, it is in WIP and…
Announcement5 changesFixGameplay - La Porte des Fauconniers : Guerre Médiévale
Unit melee improvement
Hello everybody, Thank you for supporting us in this adventure ! We are currently working on improving the melees in "La Porte des fauconniers". For now, AIs behave fairly basic, but very soon we will be implementing ch…
Announcement2 changesMapsGameplay - La Porte des Fauconniers : Guerre Médiévale
Road Map Announcement
Hello Falconers ! As we approach the implementation of our alpha 0.1.0 (solo) we wanted to take the opportunity to tell you about the development path that we are going to put in place for the end of the year 2021 and t…
Announcement1 changePerformance



