L.I.S.T.E.D.
Steam News 30 January 20263mo ago

Dev update/012026: new year, plans and new walker chassis Ricun-H

Hi! January Dev Update Another new corporation representative. Introducing the " RICUN-H ", a concept mech from the ATYPID manufacturer. [carousel autoadvance="true"][/carousel] (All concepts shown are still WIP and not…

Update log

Full L.I.S.T.E.D. update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition2 changes0 removals
  • Gameplay
addedAnother new corporation representative.
changedBefore the Steam Demo , I’ll push updated milestone builds to itch.io .
changedThese will include major visual improvements, gameplay progress, and clearer representations of the game’s direction.

Hi!

January Dev Update

Another new corporation representative.

Introducing the "RICUN-H", a concept mech from the ATYPID manufacturer.

[carousel autoadvance="true"][/carousel]

(All concepts shown are still WIP and not final in-game visuals.)

The RICUN-H is one of the flagship units from the miners’ branch. Built for harsh environments, it’s designed to handle extremely rough terrain while offering excellent mobility and a large number of hardpoints for modules, slots, and turrets.

Development Plans

At the start of the year, I want to share the current roadmap so we’re all on the same page.

MECHS

I’ll continue finalizing the remaining mech designs — 5 more to go:

• 2 from ATYPID

• 3 from a currently hidden corporation

That will bring the total to 15 unique mech chassis planned for the DEMO.

INVENTORY — TURRETS & AUXILIARY

In parallel, I’ll be updating all inventory slots.

Right now, these are rough placeholders and don’t yet match the overall visual and mechanical design of the game.

ITCH.IO MILESTONE BUILDS

Before the Steam Demo, I’ll push updated milestone builds to itch.io.

These will include major visual improvements, gameplay progress, and clearer representations of the game’s direction.

CINEMATICS & STEAM DEMO

Next up is marketing preparation.

I’m planning to create cinematics to support the Steam DEMO launch, if time allows.

Yearly Breakdown

• Q1–Q2: Finalize mech designs + create a cinematic for the DEMO

• Q3: Steam DEMO preparation — polishing core mechanics, game logic, and extensive balancing

• Q4: Hopefully a playable DEMO released on Steam

These are my major goals for the project this year.

If you’d like to check out a rough proof-of-concept build, you can already try it on itch.io.

It’s free and shows the core idea and direction I’m working toward.

Thank you!

-Alex

Source

Steam News / 30 January 2026

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