Full notes
Full L.I.S.T.E.D. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
L.I.S.T.E.D. changes
Hi!
January Dev Update
Another new corporation representative.
Introducing the "RICUN-H", a concept mech from the ATYPID manufacturer.
(All concepts shown are still WIP and not final in-game visuals.)
The RICUN-H is one of the flagship units from the miners’ branch. Built for harsh environments, it’s designed to handle extremely rough terrain while offering excellent mobility and a large number of hardpoints for modules, slots, and turrets.
Development Plans
At the start of the year, I want to share the current roadmap so we’re all on the same page.
MECHS
I’ll continue finalizing the remaining mech designs — 5 more to go:
2 from ATYPID
3 from a currently hidden corporation
That will bring the total to 15 unique mech chassis planned for the DEMO.
INVENTORY — TURRETS & AUXILIARY
In parallel, I’ll be updating all inventory slots.
Right now, these are rough placeholders and don’t yet match the overall visual and mechanical design of the game.
ITCH.IO MILESTONE BUILDS
Before the Steam Demo, I’ll push updated milestone builds to itch.io.
These will include major visual improvements, gameplay progress, and clearer representations of the game’s direction.
CINEMATICS & STEAM DEMO
Next up is marketing preparation.
I’m planning to create cinematics to support the Steam DEMO launch, if time allows.
Yearly Breakdown
Q1–Q2: Finalize mech designs + create a cinematic for the DEMO
Q3: Steam DEMO preparation — polishing core mechanics, game logic, and extensive balancing
Q4: Hopefully a playable DEMO released on Steam
These are my major goals for the project this year.
If you’d like to check out a rough proof-of-concept build, you can already try it on itch.io.
It’s free and shows the core idea and direction I’m working toward.
Thank you!
-Alex
Source
Changelog.gg summarizes and formats this update. How we read updates.
