Full notes
Full L E P O Z H D I A N . V I B E update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- UI and audio
- Performance
L E P O Z H D I A N . V I B E changes
Gameplay
The RAM parameter has been completely redesigned. It is available for all characters, and is unlinked from Steam
Now the jump pad definitely takes away energy from the player
A new vibe code has been added 0.0.48
Installing gates in the Welcome Legacy quest now requires 1 Vibe point instead of 2
Reading books now costs 15 energy
Mention in dialogue with the Vibe Assistant about RAM parameter
The timer for waiting for movement after the end of the dialogue is shorter
The time of existence of the point where to go has been removed
Fixes
The message that a player has entered a zone is no longer constantly written to the log, only when changing zones
Remove pickup timers while loading levels
New internal structure of dialogs, convenient for scaling
Code Refractoring
Antialiasing settings are now set to TemporalAA by default
Fixed the error of subtracting RAM from glitched objects
Remove mini-dialogue when the player starts a full dialogue
Quests no longer reload their completed state unnecessarily
The player no longer gets up from a prone state if the ceiling is above
A new way to process code to unlock custom atmosphere
Visuals
A new shooting star particle has been added
When a player is lying on a lounger, a starfall will now be visible
The main menu no longer changes the map's atmosphere
Randomized meshes for obelisks
The error particle now spawns in front of the player
An error particle appears in front of the player based on Velocity
Added shooting stars to the stream
New animations for Vibe Switcher
New default colors for the fireplace
Added a custom color to the walls in the Vibe Villa
The order of colors on the wall has been changed
Particle errors are now also visible if the player's camera is outside its original position
New temporary visual style for pickup navigation points
Audio
New sound for clicking a checkbox, optimized sounds in the BPC_Audio component, and increased hudline volume and button click volume
New error sound
Ui
The anti-aliasing settings tooltip no longer overlaps the selection of options
The log size and visual style have been changed
The speed at which numbers are displayed in fps has been reduced
The background of required resources in the preset selector menu has been changed
The settings menu remembers the last selected settings category the next time you open it
The sound of the UI is more balanced
New font size for inventory and skill slots
The character editor now requires RAM to apply new customization settings
Added a new icon for RAM parameter
New offset for parameter icon shadows
Added a tooltip for the vibe atmosphere
Display of current stats when hovering over the Apply Buttin And Unlcok RAM parameter when opening
Known Issues
Missing Item Animations
Missing In Game Audio
Incorrect Player location during using objects if player state was crouch or prone
Reset quests works incorrectly
Select Object preset, the second options works incorreclty
When Other Ai Enter to the ocean player enter into swimming mode
Client can not leave created session correctly
Clients are not able to launch ai movement from the dialogues
Source
Changelog.gg summarizes and formats this update. How we read updates.
