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Steam News8 May 20215y ago

Devlog: Game Update RoadMap before Q3

After V0.7 major update, we are going to work on small updates&tweaks constantly. Tweaks cover time rift, more prophecy tasks, game balance.

Full notes

Full Kyvir: Rebirth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Balance
  • Gameplay
changedAfter V0.7 major update, we are going to work on small updates&tweaks constantly. Tweaks cover time rift, more prophecy tasks, game balance.
changed2.Balance Tweaks Monsters are too strong? Equipments matter too much? These are known issues of current update.Improvements of the experience are our foucs in the following updates.
added5.Rework on Equipment system We received a lot of feedbacks saying that equipment system is very cool but only a few of equipments are useful. Equipments need to be more variable, but we cannot simply add more and more equipments. That will make the equipment system more overwhelming but not more fun. To solve the problem, we plan to rework on equipment system. Believe us, It will improve the game experience a lot.

After V0.7 major update, we are going to work on small updates&tweaks constantly. Tweaks cover time rift, more prophecy tasks, game balance.

Some issues are known to us and we will work on these in the following updates:

  • 1. A single run takes too long

    It takes averagely 2 hours to finish a run, which is obviously too long. We already have a plan to make it shorter but smoother and more intense.

  • 2.Balance Tweaks

    Monsters are too strong? Equipments matter too much? These are known issues of current update.Improvements of the experience are our foucs in the following updates.

  • 3.Simplify the Combat

    We are very happy that players accept out “different” combat rules and have fun in it. Breaking too many common rules in card games was a very risky move for us. But in the EA period, we found a lot of problems in this mechanism. For example, the interesting synergetic effects among skills are hard to persue due to complicated conditions to cast skills. We know deeply the shinning point of , and because of this, we need to simplify the combat rules. Feedbacks toward these tweaks are very helpful for us.

  • 4.Tweaks on Utility Cards

    Most of the utility cards are not playing important roles as expected. We will keep working on buffing these cards.

  • 5.Rework on Equipment system

    We received a lot of feedbacks saying that equipment system is very cool but only a few of equipments are useful. Equipments need to be more variable, but we cannot simply add more and more equipments. That will make the equipment system more overwhelming but not more fun. To solve the problem, we plan to rework on equipment system. Believe us, It will improve the game experience a lot.

  • 6.Story

    To be frank, we were slow on story of the game. We have some good ideas. In order to present them nice and effectly, it need more hands from our studio. As a small studio, we can’t work on stories and mechanism simutaniously. Mechanism is of course our priority. But that does not mean we don’t care about the story. A complete story is also a milestone of .

We are grateful for you to support this game! Our game is still on EA. Your feedbacks are important and helpful for us. Together can we building a truly fun card game.

Source

Steam News / 8 May 2021

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