In this update9
Full notes
Full Kyvir: Rebirth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Compatibility
- Maps
Kyvir: Rebirth changes
The first major update is released now! We have been collected the suggestions and working on the improvements and new contents since the EA release. We are sorry we have been offline for so long. But we will do better in maintaining community in the future.
For the full list of updates, see belows:
A brand new character: Mage
Of course there are tons of new contents related to her for you to explore:
Equipment
Skills
Cards
Events
She will bring completely different strategies in her unique play style. You may need to find a key item to unlock the character.
New game mode: Time Rift
With time rift, there comes new dangers and new rewards! There are countless lost souls in time rift. Take the challenges to save them and level up the rift. More time shards rewards and more secrets hide in higher rift level.
Remake: Prophecy System
New prophecy system: Whenever you get the tome of prophecies, 3 random lost souls will appear in your next runs. Each soul has their own unique class, story and request. Find them and help them with the redemption to unlock more challenges in the time rift. The prophecy cards are the clues to seek for them.
Great improvement of UI/UX
We remade the UI of equipment, cards and skills for an obvious reason: they were dull to use. Now the UI/UX of them are much more functional and easier to use. We will continue working on this in future.
Steam Achievements
Currently 20 steam achievements are released to you in this update.
Events
Add tons of events. Optimize the SFX for triggering these events.
Release of Beta Test Version
Along with this release, we also open "public testing branch" for players to experience the newest contents and help us to improve this game. In future, We will test in this branch before first to make sure of a stable version.
To activate test branch: 1 Right click on Kyvir: Rebirth in your steam library and click on properties. Then in the pop-out window, select "KyvirRebirth - Test" and done
Please note: Even through new contents are available first in Beta-Test version, it is possible that the version is not stable and even has bugs causing the game to stop. We highly recommend you open a new user data in beta-test version. Share one data in different branches may cause problems.
Balance tweak
Buffs
Swiftness Before: Next skill costs no AP After: Playing next card costs no AP.
Cards
Hold Tight Before
AP Cost:0. Gain 1 stack of Empowered Shot.
After
AP Cost:1. Gain 3 stacks of Empowered Shot.
Rapid Fire Before
AP Cost:2. Burst Technique. Shoot 3 arrows. Deal weapon damage each arrow.
After
AP Cost:2. Burst Technique. Shoot 2 arrows. Deal weapon damage each arrow.
Smoke Bomb Before
AP Cost:3. Gain 1 stack of 'Hide in Shadow'.
After
AP Cost:2. Gain 5 stacks of 'Cover'.
Skills
Overwatch Before
AP Cost:1. Deal no damage. Gain 6 covers.
After
AP Cost:1. Shoot 1 arrow. No damage. Gain covers with stacks equal to weapon damage.
Harassing Fire Before
AP Cost:0. Shoot 1 arrow. Deal no damage. Draw 1 card in both hands.
After
AP Cost:0. Shoot 2 arrows. Deal no damage. Draw 1 card in both hands.
Deploy Before
AP Cost:2. Cost:'Pick Arrows'. Gain 1 permanent stack of 'Arrow Refill'.
After
AP Cost:0. Cost:'Pick Arrows' X2. Gain 1 permanent stack of 'Arrow Refill'.
Charged Shot Before
AP Cost:1. Cost:'Shoot'. Shoot 1 Arrow. Deal 3× weapon damage.
After
AP Cost:1. Cost:'Shoot' X2. Shoot 1 Arrow. Deal 2× weapon damage.
Track Before
AP Cost:1. Cost:'Aim'/'Hold Tight'. Gain 1 stack of Aim and X stacks of Empowered Shot. X is stack number of your current Cover.
After
AP Cost:1. Cost:'Aim'/'Hold Tight'. Discard all the arrows. Gain 1 stack of Aim and X stacks of Empowered Shot. X is stack number of your current Cover.
Utility cards
D20 Attack Dice Before
AP Cost:1. Deal 6 damage. The damage may be halved or doubled.
After
AP Cost:1. Deal random damage ranging from 1 to 20.
D20 Attack Dice Before
AP Cost:1. Deal 6 damage. The damage may be halved or doubled.
After
AP Cost:1. Deal random damage ranging from 1 to 20.
Turtle Shell Before
AP Cost:2. Armor + 10.
After
AP Cost:2. Armor + 15.
Shuriken Before
AP Cost:1. Deal 2 damage to a random enemy. Attack 3 times.
After
AP Cost:1. Deal 3 damage to a random enemy. Attack 3 times.
Goblin's Freezer Before
AP Cost:2. Exhausted. Apply 1 stack of Chilled to all units, including yourself.
After
AP Cost:1. Exhausted. Apply 1 stack of Chilled to all units, including yourself.
Goblin's Shield-Breaker Before
AP Cost:2. Remove all Armor of the enemy. Apply Vulnerable for 2 turns.
After
AP Cost:3. Remove all Armor of the enemy. Apply Vulnerable for 2 turns.
Bear Potion Before
AP Cost:1. Gain 2 stacks of Strength and 1 stack of Poison.
After
AP Cost:1. Exhausted. Gain 2 stacks of Strength.
Leopard Potion Before
AP Cost:1. Gain 2 stacks of Swiftness and 1 stack of Poison.
After
AP Cost:1. Exhausted. Gain 2 stacks of Swiftness.
Hedgehog Potion Before
AP Cost:1. Gain 2 stacks of Reflect and 1 stack of Poison.
After
AP Cost:1. Exhausted. Gain 2 stacks of Reflect.
Owl Potion Before
AP Cost:1. Gain 2 stacks of Parry and 1 stack of Poison.
After
AP Cost:1. Exhausted. Gain 2 stacks of Parry.
Monkey Potion Before
AP Cost:1. Gain 1 stack of Dodge and 1 stack of Poison.
After
AP Cost:1. Exhausted. Gain 1 stack of Dodge.
Emergency Defender Before
AP Cost:1. Gain 6 Armor. Every time you play this card in the combat, cost 1 more Action Point.
After
AP Cost:1. Gain 8 Armor. Every time you play this card in the combat, cost 1 more Action Point.
Sap Before
AP Cost:0. Deal 2 damage. Apply Concussed for 2 turns.
After
AP Cost:0. Deal 2 damage. Apply Concussed for 1 turn.
Auto-CrossBow Before
AP Cost:1. Deal 2 damage to a random enemy. In a single combat, every time you play this card, the card attacks 1 more time.
After
AP Cost:1. Deal 3 damage to a random enemy. In a single combat, every time you play this card, the card attacks 1 more time.
- Goblin's Self-Exploder BeforeAP Cost:0. Deal 10 Fixed Damage to all enemies and yourself. After: AP Cost:0. Deal 15 Fixed Damage to all enemies and yourself.
- Tongue of Witch BeforeAP Cost:2. Deal 10 Fixed Damage to all enemies. Gain 1 stack of Silence. After: AP Cost:2. Deal 15 Fixed Damage to all enemies. Gain 1 stack of Silence.
Blood Strike Before
AP Cost:1. Deal 10 dmage. If your target loses health, you restore 10 health.
After
AP Cost:1. Deal 15 dmage. If your target loses health, you restore 15 health.
Equipment
Ninja's Tabi Before
Every time you play 3 cards in one turn, gain 1 AP.
After
Every time you play 3 cards in one turn, gain 1 Strength.
Lucky Bracelet Before
Draw Size: 3. At start of each combat, draw cards to max(8) in both hands.
After
Draw Size: 0. Draw cards ranging from 1-6 at redraw.
- Light Quiver BeforePick Arrows costs 1 less AP. After: Quiver size is increased to 10. Pick Arrows gains you 5 arrow.
Boots of Mobility Before
Every time you cast 3 skills in one turn, gain 1 AP.
After
Every time you cast 3 skills in one turn, gain 1 Courage.
Helmet of Immortal Flame Before
If you end turn with 0 main-hand card, gain 1 stack of Swiftness.
After
If you end turn with 0 main-hand card, gain 1 stack of Strength.
Greaves of Immortal Flame Before
If you end turn with 0 off-hand card, gain 1 stack of Courage.
After
If you end turn with 0 off-hand card, gain 1 stack of Strength.
Slayer's Gloves Before
Playing Hold Tight now gains you 4 stacks of Empowered Shot, but cost 1 more Action Point.
After
Playing Hold Tight now gains you 5 stacks of Empowered Shot,
Breath of the Sea 2 pcs
Before: If you Redraw with more than 50% health, gain 1 AP.
After
If you Redraw with more than 50% health, gain 1 Courage.
And More
Charged now Shot is archer's initial skill, instead of Fire Arrow。
Deploy is now archer's initial skill, instead of Behind the Shelter.
Buff the boss: Elementalist. He will summon the Spirit of elements more frequently. You have to think more carefully about how to handle the summoners when facing him.
Buff the boss: Old Troll. He is not dull any more.
Buff the boss: Machine Knight and his Squire. The noble knight now affects his squire with Spirit of Knight at the beginning of the combat.
Increase the max health of 3rd boss and 4th boss.
Bug fixes
1. Fix an issue that causes deck reset to default rather than preset ones.
2. Fix issues that may cause some equipment effects not working.
Others
Less monsters encounters in stage 4-1, but much more difficult.
Modify Skill icons of Paladins to make them more recognizable.
Optimize SFX of some skills.
Add more artworks of blocks in the dungeon of different levels. And we will polish the artwork of each levels step by step in the future.
Improvements on localization.
Source
Changelog.gg summarizes and formats this update. How we read updates.
