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Steam News7 May 20215y ago

Mage & V0.7 Game Update

The first major update is released now! We have been collected the suggestions and working on the improvements and new contents since the EA release. We are sorry we have been offline for so long.

In this update9

Full notes

Full Kyvir: Rebirth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes7 additions46 changes1 removal
  • Gameplay
  • Events
  • UI and audio
  • Compatibility
  • Maps
addedThe first major update is released now! We have been collected the suggestions and working on the improvements and new contents since the EA release. We are sorry we have been offline for so long. But we will do better in maintaining community in the future.
addedA brand new character: MageOf course there are tons of new contents related to her for you to explore:
changedA brand new character: MageEvents
addedNew game mode: Time RiftWith time rift, there comes new dangers and new rewards! There are countless lost souls in time rift. Take the challenges to save them and level up the rift. More time shards rewards and more secrets hide in higher rift level.
addedRemake: Prophecy SystemNew prophecy system: Whenever you get the tome of prophecies, 3 random lost souls will appear in your next runs. Each soul has their own unique class, story and request. Find them and help them with the redemption to unlock more challenges in the time rift. The prophecy cards are the clues to seek for them.
changedGreat improvement of UI/UXWe remade the UI of equipment, cards and skills for an obvious reason: they were dull to use. Now the UI/UX of them are much more functional and easier to use. We will continue working on this in future.
Deal random damage ranging120Deal random damage ranging increased, buff

Kyvir: Rebirth changes

addedThe first major update is released now! We have been collected the suggestions and working on the improvements and new contents since the EA release. We are sorry we have been offline for so long. But we will do better in maintaining community in the future.
addedOf course there are tons of new contents related to her for you to explore:
changedEvents
addedWith time rift, there comes new dangers and new rewards! There are countless lost souls in time rift. Take the challenges to save them and level up the rift. More time shards rewards and more secrets hide in higher rift level.
addedNew prophecy system: Whenever you get the tome of prophecies, 3 random lost souls will appear in your next runs. Each soul has their own unique class, story and request. Find them and help them with the redemption to unlock more challenges in the time rift. The prophecy cards are the clues to seek for them.

The first major update is released now! We have been collected the suggestions and working on the improvements and new contents since the EA release. We are sorry we have been offline for so long. But we will do better in maintaining community in the future.

For the full list of updates, see belows:

A brand new character: Mage

Of course there are tons of new contents related to her for you to explore:

  • Equipment

  • Skills

  • Cards

  • Events

She will bring completely different strategies in her unique play style. You may need to find a key item to unlock the character.

New game mode: Time Rift

With time rift, there comes new dangers and new rewards! There are countless lost souls in time rift. Take the challenges to save them and level up the rift. More time shards rewards and more secrets hide in higher rift level.

Remake: Prophecy System

New prophecy system: Whenever you get the tome of prophecies, 3 random lost souls will appear in your next runs. Each soul has their own unique class, story and request. Find them and help them with the redemption to unlock more challenges in the time rift. The prophecy cards are the clues to seek for them.

Great improvement of UI/UX

We remade the UI of equipment, cards and skills for an obvious reason: they were dull to use. Now the UI/UX of them are much more functional and easier to use. We will continue working on this in future.

Steam Achievements

Currently 20 steam achievements are released to you in this update.

Events

Add tons of events. Optimize the SFX for triggering these events.

Release of Beta Test Version

Along with this release, we also open "public testing branch" for players to experience the newest contents and help us to improve this game. In future, We will test in this branch before first to make sure of a stable version.

To activate test branch: 1 Right click on Kyvir: Rebirth in your steam library and click on properties. Then in the pop-out window, select "KyvirRebirth - Test" and done

Please note: Even through new contents are available first in Beta-Test version, it is possible that the version is not stable and even has bugs causing the game to stop. We highly recommend you open a new user data in beta-test version. Share one data in different branches may cause problems.

Balance tweak

  • Buffs

  • Swiftness Before: Next skill costs no AP After: Playing next card costs no AP.

    Cards

  • Hold Tight Before

    AP Cost:0. Gain 1 stack of Empowered Shot.

    After

    AP Cost:1. Gain 3 stacks of Empowered Shot.

  • Rapid Fire Before

    AP Cost:2. Burst Technique. Shoot 3 arrows. Deal weapon damage each arrow.

    After

    AP Cost:2. Burst Technique. Shoot 2 arrows. Deal weapon damage each arrow.

  • Smoke Bomb Before

    AP Cost:3. Gain 1 stack of 'Hide in Shadow'.

    After

    AP Cost:2. Gain 5 stacks of 'Cover'.

    Skills

  • Overwatch Before

    AP Cost:1. Deal no damage. Gain 6 covers.

    After

    AP Cost:1. Shoot 1 arrow. No damage. Gain covers with stacks equal to weapon damage.

  • Harassing Fire Before

    AP Cost:0. Shoot 1 arrow. Deal no damage. Draw 1 card in both hands.

    After

    AP Cost:0. Shoot 2 arrows. Deal no damage. Draw 1 card in both hands.

  • Deploy Before

    AP Cost:2. Cost:'Pick Arrows'. Gain 1 permanent stack of 'Arrow Refill'.

    After

    AP Cost:0. Cost:'Pick Arrows' X2. Gain 1 permanent stack of 'Arrow Refill'.

  • Charged Shot Before

    AP Cost:1. Cost:'Shoot'. Shoot 1 Arrow. Deal 3× weapon damage.

    After

    AP Cost:1. Cost:'Shoot' X2. Shoot 1 Arrow. Deal 2× weapon damage.

  • Track Before

    AP Cost:1. Cost:'Aim'/'Hold Tight'. Gain 1 stack of Aim and X stacks of Empowered Shot. X is stack number of your current Cover.

    After

    AP Cost:1. Cost:'Aim'/'Hold Tight'. Discard all the arrows. Gain 1 stack of Aim and X stacks of Empowered Shot. X is stack number of your current Cover.

    Utility cards

  • D20 Attack Dice Before

    AP Cost:1. Deal 6 damage. The damage may be halved or doubled.

    After

    AP Cost:1. Deal random damage ranging from 1 to 20.

  • D20 Attack Dice Before

    AP Cost:1. Deal 6 damage. The damage may be halved or doubled.

    After

    AP Cost:1. Deal random damage ranging from 1 to 20.

  • Turtle Shell Before

    AP Cost:2. Armor + 10.

    After

    AP Cost:2. Armor + 15.

  • Shuriken Before

    AP Cost:1. Deal 2 damage to a random enemy. Attack 3 times.

    After

    AP Cost:1. Deal 3 damage to a random enemy. Attack 3 times.

  • Goblin's Freezer Before

    AP Cost:2. Exhausted. Apply 1 stack of Chilled to all units, including yourself.

    After

    AP Cost:1. Exhausted. Apply 1 stack of Chilled to all units, including yourself.

  • Goblin's Shield-Breaker Before

    AP Cost:2. Remove all Armor of the enemy. Apply Vulnerable for 2 turns.

    After

    AP Cost:3. Remove all Armor of the enemy. Apply Vulnerable for 2 turns.

  • Bear Potion Before

    AP Cost:1. Gain 2 stacks of Strength and 1 stack of Poison.

    After

    AP Cost:1. Exhausted. Gain 2 stacks of Strength.

  • Leopard Potion Before

    AP Cost:1. Gain 2 stacks of Swiftness and 1 stack of Poison.

    After

    AP Cost:1. Exhausted. Gain 2 stacks of Swiftness.

  • Hedgehog Potion Before

    AP Cost:1. Gain 2 stacks of Reflect and 1 stack of Poison.

    After

    AP Cost:1. Exhausted. Gain 2 stacks of Reflect.

  • Owl Potion Before

    AP Cost:1. Gain 2 stacks of Parry and 1 stack of Poison.

    After

    AP Cost:1. Exhausted. Gain 2 stacks of Parry.

  • Monkey Potion Before

    AP Cost:1. Gain 1 stack of Dodge and 1 stack of Poison.

    After

    AP Cost:1. Exhausted. Gain 1 stack of Dodge.

  • Emergency Defender Before

    AP Cost:1. Gain 6 Armor. Every time you play this card in the combat, cost 1 more Action Point.

    After

    AP Cost:1. Gain 8 Armor. Every time you play this card in the combat, cost 1 more Action Point.

  • Sap Before

    AP Cost:0. Deal 2 damage. Apply Concussed for 2 turns.

    After

    AP Cost:0. Deal 2 damage. Apply Concussed for 1 turn.

  • Auto-CrossBow Before

    AP Cost:1. Deal 2 damage to a random enemy. In a single combat, every time you play this card, the card attacks 1 more time.

    After

    AP Cost:1. Deal 3 damage to a random enemy. In a single combat, every time you play this card, the card attacks 1 more time.

  • Goblin's Self-Exploder BeforeAP Cost:0. Deal 10 Fixed Damage to all enemies and yourself. After: AP Cost:0. Deal 15 Fixed Damage to all enemies and yourself.
  • Tongue of Witch BeforeAP Cost:2. Deal 10 Fixed Damage to all enemies. Gain 1 stack of Silence. After: AP Cost:2. Deal 15 Fixed Damage to all enemies. Gain 1 stack of Silence.
  • Blood Strike Before

    AP Cost:1. Deal 10 dmage. If your target loses health, you restore 10 health.

    After

    AP Cost:1. Deal 15 dmage. If your target loses health, you restore 15 health.

    Equipment

  • Ninja's Tabi Before

    Every time you play 3 cards in one turn, gain 1 AP.

    After

    Every time you play 3 cards in one turn, gain 1 Strength.

  • Lucky Bracelet Before

    Draw Size: 3. At start of each combat, draw cards to max(8) in both hands.

    After

    Draw Size: 0. Draw cards ranging from 1-6 at redraw.

  • Light Quiver BeforePick Arrows costs 1 less AP. After: Quiver size is increased to 10. Pick Arrows gains you 5 arrow.
  • Boots of Mobility Before

    Every time you cast 3 skills in one turn, gain 1 AP.

    After

    Every time you cast 3 skills in one turn, gain 1 Courage.

  • Helmet of Immortal Flame Before

    If you end turn with 0 main-hand card, gain 1 stack of Swiftness.

    After

    If you end turn with 0 main-hand card, gain 1 stack of Strength.

  • Greaves of Immortal Flame Before

    If you end turn with 0 off-hand card, gain 1 stack of Courage.

    After

    If you end turn with 0 off-hand card, gain 1 stack of Strength.

  • Slayer's Gloves Before

    Playing Hold Tight now gains you 4 stacks of Empowered Shot, but cost 1 more Action Point.

    After

    Playing Hold Tight now gains you 5 stacks of Empowered Shot,

  • Breath of the Sea 2 pcs

    Before: If you Redraw with more than 50% health, gain 1 AP.

    After

    If you Redraw with more than 50% health, gain 1 Courage.

    And More

  • Charged now Shot is archer's initial skill, instead of Fire Arrow。

  • Deploy is now archer's initial skill, instead of Behind the Shelter.

  • Buff the boss: Elementalist. He will summon the Spirit of elements more frequently. You have to think more carefully about how to handle the summoners when facing him.

  • Buff the boss: Old Troll. He is not dull any more.

  • Buff the boss: Machine Knight and his Squire. The noble knight now affects his squire with Spirit of Knight at the beginning of the combat.

  • Increase the max health of 3rd boss and 4th boss.

Bug fixes

  • 1. Fix an issue that causes deck reset to default rather than preset ones.

  • 2. Fix issues that may cause some equipment effects not working.

Others

  • Less monsters encounters in stage 4-1, but much more difficult.

  • Modify Skill icons of Paladins to make them more recognizable.

  • Optimize SFX of some skills.

  • Add more artworks of blocks in the dungeon of different levels. And we will polish the artwork of each levels step by step in the future.

  • Improvements on localization.

Source

Steam News / 7 May 2021

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