Full notes
Full KUR update
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Repeated intro
Hello everyone!
What changed
- Performance
- Gameplay
- UI and audio
My name's Blake - otherwise known as Ragdoll Dad. You'll have seen me replying to a few Steam discussions, comments, and helping y'all fix your games. I'm also pretty active in our Discord and I've been posting on the Really Ragdoll Twitter - I'm especially proud of all the terrible jokes. I volunteered to write this weeks Dev Log to answer some questions about the game and our community!
Is it true that KUR is being developed by only two people?
Yes! That's absolutely true - Brian Spain and Kehran Carr are the original creators and only members of Really Ragdoll. Both share a deep love for retro fps titles and have been hard at work on the development of KUR for the last two years. We're very proud of how far we've come and the ongoing achievement of weekly updates keeping our adorable little man-eating game alive.
What's been the most fun weapon to develop?
It's all boot all the time, baby. The three of us are in total agreement that no matter what you're shooting, you've got to be heavy-duty booting as well. One of the big reasons why we've gone through so many iterations of the boot is that we understand it's usefulness in all situations. Need to get on top of a super sketchy construction crane? Kick the ground and boost yourself up a few extra feet. Running out of ammo while Coach chases you around? Kick while moving backwards to get a little extra speed going. Oh no, you're overwhelmed by the forces of KUR and can't escape? KICK 'EM TILL THEY EXPLODE!
What inspired you all to make KUR?
Aside from the obvious inspirations like DOOM, Quake, and Half-Life? System Shock, Aliens, and Duke Nukem were big influences but we really wanted to make something entirely our own - KUR represents a lot of great ideas from past titles with a fun, modern approach to the level and gameplay design. Sprinkle a hefty helping of rough 90's graphics, some absolutely outrageous voice acting, and bonkers writing - you get KUR.
Are we getting new stuff in game soon?
Of course! We've added a lot of new stuff in the last few months like a totally reworked endgame, new cash system, boot upgrades, akimbo weapons and even more secret things that haven't been found by you guys yet. We will say that closer to launch we'll have a few big announcements to make about talent being added to the game and maybe some additional secret upgrades, but you'll have to stick around and find out.
That's all we had time to talk about this week guys - if you'd like to submit questions for us in the future we'd be happy to do something like this again! Join our Discord to speak with us directly or follow us on Twitter to get yelled at about how terribly you've all been treating OTIS.
Source
Changelog.gg summarizes and formats this update. How we read updates.
