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Steam News14 January 20224y ago

Patch 13: Ver. 0.8.9 is out now, and very shiny.

We still need to sweep up all this confetti - well, it's mostly brain matter. But still. Updates -Added an Accessibility menu! (Not all features work at the moment, but they will soon!) -More sound effects!

Full notes

Full KUR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • UI and audio
addedUpdates -Added an Accessibility menu! (Not all features work at the moment, but they will soon!) -More sound effects! -Dashing no longer costs energy but has a short cooldown. -Dashing sound effect is now distinct from the crouch slide sound effect. -Level 12 (Space Station 2.0) - Water splash in the sewers is now a poopy color. -Patchwork Sentinels now have bounce sounds. -Updated KUR enemies to have the proper damage and gib effects. -A new face has appeared in Level 13 - Kurlapse.
changedBug Fixes -Fixed a bug causing various pickups not to be added to the inventor. This affected Keycards, Level 3 Spider Leg Sword, and some vender items most often. -Fixed a bug allowing the player to double jump. -Fixed bugs causing dialog and subtitle priority inconsistencies. -Fixed a bug causing the main menu to not work when returning from the Pause menu. -Moved sound effects to the proper busses so that the volume controls affect them as intended. -Fixed a bug causing dynamically spawned pickups not to refresh on level transition. -Level 1 (Mars Landing) - Fixed a bug causing Tiny Tim’s death not to open the gate and other small bug fixes. -Level 5 (Tram Ride) - Fixed a bug causing the Communication Center not to load correctly. -Level 6 (The Factory) - Various small bug fixes, UV and texture updates, and lighting rebake. -Level 7 (The Atrium) - Darwin will now spawn correctly. -Level 7 (The Atrium) - The final valve will now correctly drain the water in the main area even if the player skipped other valves. -Level 10 (Welcome to Kur) - Fixed a bug causing the level end portal not to be active on load if saved while active. -Level 11 (Space Station) - Updated lighting and rebake. -Level 12 (Space Station 2.0) - Fixed various bugs with the gravity ball puzzle. -Level 12 (Space Station 2.0) - Fixed a bug causing the moving lasers to remain static. -Level 12 (Space Station 2.0) - Rebaked lighting and occlusion. -Level 13 (Kurlapse) - Fixed a bug causing the maze exit not to activate after killing the Arachnobots. -Level 20 (Headquarters Approach) - Fixed a bug causing the level not to end properly on load. -Level 20 (Headquarters Approach) - Fixed the turret aim.

KUR changes

addedUpdates -Added an Accessibility menu! (Not all features work at the moment, but they will soon!) -More sound effects! -Dashing no longer costs energy but has a short cooldown. -Dashing sound effect is now distinct from the crouch slide sound effect. -Level 12 (Space Station 2.0) - Water splash in the sewers is now a poopy color. -Patchwork Sentinels now have bounce sounds. -Updated KUR enemies to have the proper damage and gib effects. -A new face has appeared in Level 13 - Kurlapse.
changedBug Fixes -Fixed a bug causing various pickups not to be added to the inventor. This affected Keycards, Level 3 Spider Leg Sword, and some vender items most often. -Fixed a bug allowing the player to double jump. -Fixed bugs causing dialog and subtitle priority inconsistencies. -Fixed a bug causing the main menu to not work when returning from the Pause menu. -Moved sound effects to the proper busses so that the volume controls affect them as intended. -Fixed a bug causing dynamically spawned pickups not to refresh on level transition. -Level 1 (Mars Landing) - Fixed a bug causing Tiny Tim’s death not to open the gate and other small bug fixes. -Level 5 (Tram Ride) - Fixed a bug causing the Communication Center not to load correctly. -Level 6 (The Factory) - Various small bug fixes, UV and texture updates, and lighting rebake. -Level 7 (The Atrium) - Darwin will now spawn correctly. -Level 7 (The Atrium) - The final valve will now correctly drain the water in the main area even if the player skipped other valves. -Level 10 (Welcome to Kur) - Fixed a bug causing the level end portal not to be active on load if saved while active. -Level 11 (Space Station) - Updated lighting and rebake. -Level 12 (Space Station 2.0) - Fixed various bugs with the gravity ball puzzle. -Level 12 (Space Station 2.0) - Fixed a bug causing the moving lasers to remain static. -Level 12 (Space Station 2.0) - Rebaked lighting and occlusion. -Level 13 (Kurlapse) - Fixed a bug causing the maze exit not to activate after killing the Arachnobots. -Level 20 (Headquarters Approach) - Fixed a bug causing the level not to end properly on load. -Level 20 (Headquarters Approach) - Fixed the turret aim.

We still need to sweep up all this confetti - well, it's mostly brain matter. But still.

Updates -Added an Accessibility menu! (Not all features work at the moment, but they will soon!) -More sound effects! -Dashing no longer costs energy but has a short cooldown. -Dashing sound effect is now distinct from the crouch slide sound effect. -Level 12 (Space Station 2.0) - Water splash in the sewers is now a poopy color. -Patchwork Sentinels now have bounce sounds. -Updated KUR enemies to have the proper damage and gib effects. -A new face has appeared in Level 13 - Kurlapse.

Bug Fixes -Fixed a bug causing various pickups not to be added to the inventor. This affected Keycards, Level 3 Spider Leg Sword, and some vender items most often. -Fixed a bug allowing the player to double jump. -Fixed bugs causing dialog and subtitle priority inconsistencies. -Fixed a bug causing the main menu to not work when returning from the Pause menu. -Moved sound effects to the proper busses so that the volume controls affect them as intended. -Fixed a bug causing dynamically spawned pickups not to refresh on level transition. -Level 1 (Mars Landing) - Fixed a bug causing Tiny Tim’s death not to open the gate and other small bug fixes. -Level 5 (Tram Ride) - Fixed a bug causing the Communication Center not to load correctly. -Level 6 (The Factory) - Various small bug fixes, UV and texture updates, and lighting rebake. -Level 7 (The Atrium) - Darwin will now spawn correctly. -Level 7 (The Atrium) - The final valve will now correctly drain the water in the main area even if the player skipped other valves. -Level 10 (Welcome to Kur) - Fixed a bug causing the level end portal not to be active on load if saved while active. -Level 11 (Space Station) - Updated lighting and rebake. -Level 12 (Space Station 2.0) - Fixed various bugs with the gravity ball puzzle. -Level 12 (Space Station 2.0) - Fixed a bug causing the moving lasers to remain static. -Level 12 (Space Station 2.0) - Rebaked lighting and occlusion. -Level 13 (Kurlapse) - Fixed a bug causing the maze exit not to activate after killing the Arachnobots. -Level 20 (Headquarters Approach) - Fixed a bug causing the level not to end properly on load. -Level 20 (Headquarters Approach) - Fixed the turret aim.

Nothing like a few campaign bugs to get the blood flowing - come hang out with us in our Discord and maybe we'll name some bug tickets after you.

Source

Steam News / 14 January 2022

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