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Steam News13 January 20224y ago

Dev Log: Patch #13 - A Word from The Boss

From the desk of the Head Honcho, King of the Kick, and Duke of the Duel Pisties KUR is at a super fun stage for us right now! We are pouring the details in to make the world rich and immersive.

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  • UI and audio
  • Gameplay
addedKUR is at a super fun stage for us right now! We are pouring the details in to make the world rich and immersive. It’s like being a game developer Santa delivering gifts to the levels; a few well placed decals here, some new environmental sound effects there, occasionally a well wrapped secret tucked away in a stocking. We’re also grinching it up with performance enhancements and bug squashing! With some luck we’ll even fit in some small stretch goals.
addedI appreciate all the time and support you've given us as a community to continue working on a game like KUR. Here's to a new year! Lets kick it in the face.

From the desk of the Head Honcho, King of the Kick, and Duke of the Duel Pisties

KUR is at a super fun stage for us right now! We are pouring the details in to make the world rich and immersive. It’s like being a game developer Santa delivering gifts to the levels; a few well placed decals here, some new environmental sound effects there, occasionally a well wrapped secret tucked away in a stocking. We’re also grinching it up with performance enhancements and bug squashing! With some luck we’ll even fit in some small stretch goals.

But, unlike the ends of KUR levels, there isn’t a big sign and prompt letting us know development is over. It’s really hard to know when a game is ready. I’m sure for triple A studios and maybe even some large indies, they have a big enough pool of testers during development to make a pretty damn accurate decision. For a tiny indie team like us, it's really just taking our best aim at a really far target. Sometimes developers miss the mark but occasionally we hit a bullseye too. Of course we hope our aim turns out to be pretty good!

As I waste my trigger fingers away at this keyboard to write this, the back of my mind is prioritizing what work I need to do next for KUR. I really believe time management is key to finishing strong. If too much time is spent perfecting a small aspect of the game, then there isn’t enough time to get other things to a releasable state - at peak kickass.

We’ve tried to combat this perfectionist tendency by doing passes over the entire game, each more detail oriented than the last. A lot of you who have followed our development have probably watched KUR change in big ways, even across the entire game at times. That’s due in part to our process of passes and also because we agreed from the beginning that nothing is done until the answer to “Is it fun?” is an emphatic “Yes!” And damned if we don’t still agree on that.

I appreciate all the time and support you've given us as a community to continue working on a game like KUR. Here's to a new year! Lets kick it in the face.

So while we flying kick through the details (and try to come up with more boot puns), shout at us when something isn’t working! Join us in Discord and show us your best boot fu.

Source

Steam News / 13 January 2022

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